00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __MeshManager_H__ 00026 #define __MeshManager_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 00030 #include "OgreResourceManager.h" 00031 #include "OgreSingleton.h" 00032 #include "OgreVector3.h" 00033 #include "OgreHardwareBuffer.h" 00034 #include "OgreMesh.h" 00035 #include "OgrePatchMesh.h" 00036 00037 namespace Ogre { 00038 00046 class _OgreExport MeshManager: public ResourceManager, public Singleton<MeshManager>, 00047 public ManualResourceLoader 00048 { 00049 public: 00050 MeshManager(); 00051 ~MeshManager(); 00052 00054 void _initialise(void); 00055 00078 MeshPtr load( const String& filename, const String& groupName, 00079 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00080 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00081 bool vertexBufferShadowed = true, bool indexBufferShadowed = true); 00082 00083 00097 MeshPtr createManual( const String& name, const String& groupName, 00098 ManualResourceLoader* loader = 0); 00099 00139 MeshPtr createPlane( 00140 const String& name, const String& groupName, const Plane& plane, 00141 Real width, Real height, 00142 int xsegments = 1, int ysegments = 1, 00143 bool normals = true, int numTexCoordSets = 1, 00144 Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00145 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00146 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00147 bool vertexShadowBuffer = true, bool indexShadowBuffer = true); 00148 00149 00200 MeshPtr createCurvedIllusionPlane( 00201 const String& name, const String& groupName, const Plane& plane, 00202 Real width, Real height, Real curvature, 00203 int xsegments = 1, int ysegments = 1, 00204 bool normals = true, int numTexCoordSets = 1, 00205 Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00206 const Quaternion& orientation = Quaternion::IDENTITY, 00207 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00208 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00209 bool vertexShadowBuffer = true, bool indexShadowBuffer = true, 00210 int ySegmentsToKeep = -1); 00211 00253 MeshPtr createCurvedPlane( 00254 const String& name, const String& groupName, const Plane& plane, 00255 Real width, Real height, Real bow = 0.5f, 00256 int xsegments = 1, int ysegments = 1, 00257 bool normals = false, int numTexCoordSets = 1, 00258 Real xTile = 1.0f, Real yTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00259 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00260 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00261 bool vertexShadowBuffer = true, bool indexShadowBuffer = true); 00262 00299 PatchMeshPtr createBezierPatch( 00300 const String& name, const String& groupName, void* controlPointBuffer, 00301 VertexDeclaration *declaration, size_t width, size_t height, 00302 size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, 00303 size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, 00304 PatchSurface::VisibleSide visibleSide = PatchSurface::VS_FRONT, 00305 HardwareBuffer::Usage vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00306 HardwareBuffer::Usage ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, 00307 bool vbUseShadow = true, bool ibUseShadow = true); 00308 00312 void setPrepareAllMeshesForShadowVolumes(bool enable); 00314 bool getPrepareAllMeshesForShadowVolumes(void); 00315 00331 static MeshManager& getSingleton(void); 00347 static MeshManager* getSingletonPtr(void); 00348 00352 Real getBoundsPaddingFactor(void); 00353 00356 void setBoundsPaddingFactor(Real paddingFactor); 00357 00359 void loadResource(Resource* res); 00360 00361 protected: 00363 Resource* createImpl(const String& name, ResourceHandle handle, 00364 const String& group, bool isManual, ManualResourceLoader* loader, 00365 const NameValuePairList* createParams); 00366 00369 void tesselate2DMesh(SubMesh* pSub, int meshWidth, int meshHeight, 00370 bool doubleSided = false, 00371 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00372 bool indexSysMem = false); 00373 00374 void createPrefabPlane(void); 00375 00377 enum MeshBuildType 00378 { 00379 MBT_PLANE, 00380 MBT_CURVED_ILLUSION_PLANE, 00381 MBT_CURVED_PLANE 00382 }; 00384 struct MeshBuildParams 00385 { 00386 MeshBuildType type; 00387 Plane plane; 00388 Real width; 00389 Real height; 00390 Real curvature; 00391 int xsegments; 00392 int ysegments; 00393 bool normals; 00394 int numTexCoordSets; 00395 Real xTile; 00396 Real yTile; 00397 Vector3 upVector; 00398 Quaternion orientation; 00399 HardwareBuffer::Usage vertexBufferUsage; 00400 HardwareBuffer::Usage indexBufferUsage; 00401 bool vertexShadowBuffer; 00402 bool indexShadowBuffer; 00403 int ySegmentsToKeep; 00404 }; 00406 typedef std::map<Resource*, MeshBuildParams> MeshBuildParamsMap; 00407 MeshBuildParamsMap mMeshBuildParams; 00408 00410 void loadManualPlane(Mesh* pMesh, MeshBuildParams& params); 00412 void loadManualCurvedPlane(Mesh* pMesh, MeshBuildParams& params); 00414 void loadManualCurvedIllusionPlane(Mesh* pMesh, MeshBuildParams& params); 00415 00416 bool mPrepAllMeshesForShadowVolumes; 00417 00418 //the factor by which the bounding box of an entity is padded 00419 Real mBoundsPaddingFactor; 00420 }; 00421 00422 00423 } //namespace 00424 00425 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:44 2006