00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __QUAKE3SHADERMANAGER_H__ 00026 #define __QUAKE3SHADERMANAGER_H__ 00027 00028 #include "OgreBspPrerequisites.h" 00029 #include "OgreSingleton.h" 00030 #include "OgreResourceManager.h" 00031 #include "OgreQuake3Shader.h" 00032 #include "OgreBlendMode.h" 00033 00034 namespace Ogre { 00035 00036 00051 class Quake3ShaderManager : public ScriptLoader, public Singleton<Quake3ShaderManager> 00052 { 00053 protected: 00054 void parseNewShaderPass(DataStreamPtr& stream, Quake3Shader* pShader); 00055 void parseShaderAttrib( const String& line, Quake3Shader* pShader); 00056 void parseShaderPassAttrib( const String& line, Quake3Shader* pShader, Quake3Shader::Pass* pPass); 00057 SceneBlendFactor convertBlendFunc( const String& q3func); 00058 00059 typedef std::map<String, Quake3Shader*> Quake3ShaderMap; 00060 Quake3ShaderMap mShaderMap; 00061 StringVector mScriptPatterns; 00062 00063 00064 public: 00065 Quake3ShaderManager(); 00066 virtual ~Quake3ShaderManager(); 00067 00069 const StringVector& getScriptPatterns(void) const; 00070 00072 void parseScript(DataStreamPtr& stream, const String& groupName); 00073 00075 Real getLoadingOrder(void) const; 00076 00078 Quake3Shader* create(const String& name); 00080 void clear(void); 00082 Quake3Shader* getByName(const String& name); 00083 00099 static Quake3ShaderManager& getSingleton(void); 00115 static Quake3ShaderManager* getSingletonPtr(void); 00116 00117 00118 }; 00119 00120 } 00121 00122 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:47 2006