|
|
@3080
|
16 years |
mattausch |
|
|
|
@3079
|
16 years |
mattausch |
|
|
|
@3078
|
16 years |
mattausch |
|
|
|
@3077
|
16 years |
mattausch |
|
|
|
@3076
|
16 years |
mattausch |
|
|
|
@3075
|
16 years |
mattausch |
|
|
|
@3074
|
16 years |
mattausch |
included vbo support for dynamic objects
|
|
|
@3072
|
16 years |
mattausch |
fucked up depth order for some reason!!
|
|
|
@3071
|
16 years |
mattausch |
worked on dynamic objects
|
|
|
@3070
|
16 years |
mattausch |
|
|
|
@3068
|
16 years |
mattausch |
working on dynamic stuff again
|
|
|
@3067
|
16 years |
mattausch |
|
|
|
@3066
|
16 years |
mattausch |
|
|
|
@3065
|
16 years |
mattausch |
found bug with near plane intersection: q? why did it work with vbo …
|
|
|
@3064
|
16 years |
mattausch |
working on dynamic bvh hierarchy: denug version
|
|
|
@3063
|
16 years |
mattausch |
|
|
|
@3062
|
16 years |
mattausch |
updating camera system: debug version
|
|
|
@3061
|
16 years |
mattausch |
|
|
|
@3059
|
16 years |
mattausch |
working on dynamic objects
|
|
|
@3057
|
16 years |
mattausch |
added a shader manager
|
|
|
@3054
|
16 years |
mattausch |
worked on render queue
|
|
|
@3052
|
16 years |
mattausch |
|
|
|
@3051
|
16 years |
mattausch |
included new material properties (vp, fp) into render queue
|
|
|
@3050
|
16 years |
mattausch |
|
|
|
@3049
|
16 years |
mattausch |
|
|
|
@3048
|
16 years |
mattausch |
|
|
|
@3046
|
16 years |
mattausch |
added shader for forward shadin tree animation program
|
|
|
@3045
|
16 years |
mattausch |
|
|
|
@3044
|
16 years |
mattausch |
|
|
|
@3043
|
16 years |
mattausch |
|
|
|
@3041
|
16 years |
mattausch |
|
|
|
@3040
|
16 years |
mattausch |
|
|
|
@3039
|
16 years |
mattausch |
|
|
|
@3038
|
16 years |
mattausch |
unified shader stuff, but phreetham sky not working anymore for forward …
|
|
|
@3037
|
16 years |
mattausch |
|
|
|
@3036
|
16 years |
mattausch |
shader system starting to work
|
|
|
@3034
|
16 years |
mattausch |
|
|
|
@3031
|
16 years |
mattausch |
shader working but slow
|
|
|
@3028
|
16 years |
mattausch |
debug version: what to do with shader programs??
|
|
|
@3026
|
16 years |
mattausch |
|
|
|
@3023
|
16 years |
mattausch |
|
|
|
@3021
|
16 years |
mattausch |
removed leaks. added class for shaders
|
|
|
@3020
|
16 years |
mattausch |
removed most leaks
|
|
|
@3019
|
16 years |
mattausch |
detected memory leaks mainly in shadowmapping!!
strange problems with …
|
|
|
@3018
|
16 years |
mattausch |
|
|
|
@3017
|
16 years |
mattausch |
|
|
|
@3016
|
16 years |
mattausch |
|
|
|
@3015
|
16 years |
mattausch |
|
|
|
@3014
|
16 years |
mattausch |
removed eyepos from sssao shader, played around with maxdepth
|
|
|
@3012
|
16 years |
mattausch |
|
|
|
@3010
|
16 years |
mattausch |
|
|
|
@3009
|
16 years |
mattausch |
|
|
|
@3005
|
16 years |
mattausch |
|
|
|
@3002
|
16 years |
mattausch |
started using downsampling
|
|
|
@3001
|
16 years |
mattausch |
reverted back from trying to use less components in fbo for faster …
|
|
|
@2999
|
16 years |
mattausch |
trying to use smaller fbo
|
|
|
@2997
|
16 years |
mattausch |
|
|
|
@2995
|
16 years |
mattausch |
|
|
|
@2994
|
16 years |
mattausch |
started to use a downsampling fbo
|
|
|
@2992
|
16 years |
mattausch |
tone mapping working with using reconstructed depth
|
|
|
@2991
|
16 years |
mattausch |
what todo with tone mapping: manually donwsample??
or manually downsample …
|
|
|
@2990
|
16 years |
mattausch |
recovering world pos from eye space depth => better gi performance
|
|
|
@2989
|
16 years |
mattausch |
was able to make eye space depth working …
|
|
|
@2985
|
16 years |
mattausch |
trying out linear depth instead of positions
|
|
|
@2984
|
16 years |
mattausch |
added eye space depth
|
|
|
@2983
|
16 years |
mattausch |
|
|
|
@2982
|
16 years |
mattausch |
problematic: merging
|
|
|
@2981
|
16 years |
mattausch |
debug version
|
|
|
@2980
|
16 years |
mattausch |
|
|
|
@2978
|
16 years |
mattausch |
|
|
|
@2977
|
16 years |
mattausch |
tonemapping working but suddenly slow!
|
|
|
@2976
|
16 years |
mattausch |
cannot read mipmap, but stayed on gpu
|
|
|
@2974
|
16 years |
mattausch |
|
|
|
@2968
|
16 years |
mattausch |
|
|
|
@2967
|
16 years |
mattausch |
|
|
|
@2965
|
16 years |
mattausch |
removed dirttexture stuff. started tonemapping stuff
|
|
|
@2964
|
16 years |
mattausch |
|
|
|
@2963
|
16 years |
mattausch |
debug version trying to find out how to speed up app
|
|
|
@2961
|
16 years |
mattausch |
|
|
|
@2960
|
16 years |
mattausch |
|
|
|
@2959
|
16 years |
mattausch |
preetham working but big hack
|
|
|
@2958
|
16 years |
mattausch |
preetham not working for deferred
|
|
|
@2957
|
16 years |
mattausch |
preetham working
|
|
|
@2955
|
16 years |
mattausch |
|
|
|
@2954
|
16 years |
mattausch |
implemented sun color
|
|
|
@2953
|
16 years |
mattausch |
started different stuff
|
|
|
@2952
|
16 years |
mattausch |
|
|
|
@2951
|
16 years |
mattausch |
strted to implement animation
|
|
|
@2950
|
16 years |
mattausch |
shitty again
|
|
|
@2949
|
16 years |
mattausch |
depth pass: something is working
|
|
|
@2948
|
16 years |
mattausch |
depth pass for shadows not working at all
|
|
|
@2946
|
16 years |
mattausch |
|
|
|
@2945
|
16 years |
mattausch |
|
|
|
@2944
|
16 years |
mattausch |
nopt not working yet
|
|
|
@2943
|
16 years |
mattausch |
shadows working nicely
|
|
|
@2942
|
16 years |
mattausch |
lispsm finally working!!
|
|
|
@2939
|
16 years |
mattausch |
lispsm working for standard case (light dir perpendicular to scene), but …
|
|
|
@2936
|
16 years |
mattausch |
totally broken
|
|
|
@2932
|
16 years |
mattausch |
|
|
|
@2931
|
16 years |
mattausch |
|
|
|