source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp @ 3043

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Diff Rev Age Author Log Message
(edit) @3043   16 years mattausch
(edit) @3041   16 years mattausch
(edit) @3040   16 years mattausch
(edit) @3039   16 years mattausch
(edit) @3038   16 years mattausch unified shader stuff, but phreetham sky not working anymore for forward …
(edit) @3037   16 years mattausch
(edit) @3036   16 years mattausch shader system starting to work
(edit) @3034   16 years mattausch
(edit) @3031   16 years mattausch shader working but slow
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3026   16 years mattausch
(edit) @3023   16 years mattausch
(edit) @3021   16 years mattausch removed leaks. added class for shaders
(edit) @3020   16 years mattausch removed most leaks
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3018   16 years mattausch
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3015   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3012   16 years mattausch
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3005   16 years mattausch
(edit) @3002   16 years mattausch started using downsampling
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @2999   16 years mattausch trying to use smaller fbo
(edit) @2997   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2994   16 years mattausch started to use a downsampling fbo
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
(edit) @2989   16 years mattausch was able to make eye space depth working …
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2984   16 years mattausch added eye space depth
(edit) @2983   16 years mattausch
(edit) @2982   16 years mattausch problematic: merging
(edit) @2981   16 years mattausch debug version
(edit) @2980   16 years mattausch
(edit) @2978   16 years mattausch
(edit) @2977   16 years mattausch tonemapping working but suddenly slow!
(edit) @2976   16 years mattausch cannot read mipmap, but stayed on gpu
(edit) @2974   16 years mattausch
(edit) @2968   16 years mattausch
(edit) @2967   16 years mattausch
(edit) @2965   16 years mattausch removed dirttexture stuff. started tonemapping stuff
(edit) @2964   16 years mattausch
(edit) @2963   16 years mattausch debug version trying to find out how to speed up app
(edit) @2961   16 years mattausch
(edit) @2960   16 years mattausch
(edit) @2959   16 years mattausch preetham working but big hack
(edit) @2958   16 years mattausch preetham not working for deferred
(edit) @2957   16 years mattausch preetham working
(edit) @2955   16 years mattausch
(edit) @2954   16 years mattausch implemented sun color
(edit) @2953   16 years mattausch started different stuff
(edit) @2952   16 years mattausch
(edit) @2951   16 years mattausch strted to implement animation
(edit) @2950   16 years mattausch shitty again
(edit) @2949   16 years mattausch depth pass: something is working
(edit) @2948   16 years mattausch depth pass for shadows not working at all
(edit) @2946   16 years mattausch
(edit) @2945   16 years mattausch
(edit) @2944   16 years mattausch nopt not working yet
(edit) @2943   16 years mattausch shadows working nicely
(edit) @2942   16 years mattausch lispsm finally working!!
(edit) @2939   16 years mattausch lispsm working for standard case (light dir perpendicular to scene), but …
(edit) @2936   16 years mattausch totally broken
(edit) @2932   16 years mattausch
(edit) @2931   16 years mattausch
(edit) @2930   16 years mattausch worked on ssao sampling
(edit) @2929   16 years mattausch
(edit) @2928   16 years mattausch
(edit) @2927   16 years mattausch
(edit) @2925   16 years mattausch
(edit) @2914   16 years mattausch
(edit) @2913   16 years mattausch
(edit) @2911   16 years mattausch
(edit) @2905   16 years mattausch
(edit) @2903   16 years mattausch
(edit) @2901   16 years mattausch
(edit) @2900   16 years mattausch changed to real 3d samples which are then projected to texture space
(edit) @2899   16 years mattausch
(edit) @2897   16 years mattausch improved shadow mapping
(edit) @2896   16 years mattausch
(edit) @2895   16 years mattausch
(edit) @2894   16 years mattausch shadow mapping almost working (but ulgy!!)
(edit) @2893   16 years mattausch shadowing partly working
(edit) @2892   16 years mattausch
(edit) @2891   16 years mattausch
(edit) @2889   16 years mattausch
(edit) @2888   16 years mattausch corrected views
(edit) @2887   16 years mattausch made changes to view transformation but still not working
(edit) @2884   16 years mattausch found bug with lod levels made env file for shaders
(edit) @2881   16 years mattausch working quite well
(edit) @2879   16 years mattausch improved performance
(edit) @2878   16 years mattausch for some reasons very slow even in small streets on my home computer!!
(edit) @2877   16 years mattausch
(edit) @2875   16 years mattausch
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