|
|
@3155
|
16 years |
mattausch |
improved valid sample detection not workign yet
|
|
|
@3153
|
16 years |
mattausch |
|
|
|
@3152
|
16 years |
mattausch |
|
|
|
@3151
|
16 years |
mattausch |
worked on ssao for interpolated normals
|
|
|
@3146
|
16 years |
mattausch |
normal mapping hack not working yet. found problems with ssao if the …
|
|
|
@3144
|
16 years |
mattausch |
working on normal mapping
|
|
|
@3135
|
16 years |
mattausch |
working ok (most of the aa is also there for not-ssao mode, so it is …
|
|
|
@3134
|
16 years |
mattausch |
filtering working more nicely now
|
|
|
@3128
|
16 years |
mattausch |
|
|
|
@3127
|
16 years |
mattausch |
|
|
|
@3125
|
16 years |
mattausch |
changed tm so no values out of bounds, somehow occlusion error missing …
|
|
|
@3123
|
16 years |
mattausch |
working on ssao for dynamic objects, found error with tight bounds
|
|
|
@3120
|
16 years |
mattausch |
worked on filtering now trying to reduce flickering (have to reorder ssao …
|
|
|
@3119
|
16 years |
mattausch |
|
|
|
@3118
|
16 years |
mattausch |
found error with mrts
|
|
|
@3117
|
16 years |
mattausch |
strange errors
|
|
|
@3115
|
16 years |
mattausch |
|
|
|
@3114
|
16 years |
mattausch |
worked on dynamic objects: now ook, but have to work on render queue
|
|
|
@3113
|
16 years |
mattausch |
problm with technique system
|
|
|
@3112
|
16 years |
mattausch |
played around with indexing for offset vector, but now choosing different …
|
|
|
@3111
|
16 years |
mattausch |
worked on dynamic objects indexing not working yet
|
|
|
@3110
|
16 years |
mattausch |
worked on id for dynamic objects
|
|
|
@3107
|
16 years |
mattausch |
added converter for vbo format from ralf
|
|
|
@3106
|
16 years |
mattausch |
reprojection working much better using 1 - eyespacedepth / …
|
|
|
@3105
|
16 years |
mattausch |
now strafing up not working anymore!!!!
|
|
|
@3103
|
16 years |
mattausch |
still some error with ssao on edges
bilateral filter slow
|
|
|
@3102
|
16 years |
mattausch |
orthocam not working yet
|
|
|
@3101
|
16 years |
mattausch |
depth queries not working
|
|
|
@3089
|
16 years |
mattausch |
working better but stil not fully there
|
|
|
@3085
|
16 years |
mattausch |
|
|
|
@3080
|
16 years |
mattausch |
|
|
|
@3079
|
16 years |
mattausch |
|
|
|
@3078
|
16 years |
mattausch |
|
|
|
@3077
|
16 years |
mattausch |
|
|
|
@3076
|
16 years |
mattausch |
|
|
|
@3075
|
16 years |
mattausch |
|
|
|
@3074
|
16 years |
mattausch |
included vbo support for dynamic objects
|
|
|
@3072
|
16 years |
mattausch |
fucked up depth order for some reason!!
|
|
|
@3071
|
16 years |
mattausch |
worked on dynamic objects
|
|
|
@3070
|
16 years |
mattausch |
|
|
|
@3068
|
16 years |
mattausch |
working on dynamic stuff again
|
|
|
@3067
|
16 years |
mattausch |
|
|
|
@3066
|
16 years |
mattausch |
|
|
|
@3065
|
16 years |
mattausch |
found bug with near plane intersection: q? why did it work with vbo …
|
|
|
@3064
|
16 years |
mattausch |
working on dynamic bvh hierarchy: denug version
|
|
|
@3063
|
16 years |
mattausch |
|
|
|
@3062
|
16 years |
mattausch |
updating camera system: debug version
|
|
|
@3061
|
16 years |
mattausch |
|
|
|
@3059
|
16 years |
mattausch |
working on dynamic objects
|
|
|
@3057
|
16 years |
mattausch |
added a shader manager
|
|
|
@3054
|
16 years |
mattausch |
worked on render queue
|
|
|
@3052
|
16 years |
mattausch |
|
|
|
@3051
|
16 years |
mattausch |
included new material properties (vp, fp) into render queue
|
|
|
@3050
|
16 years |
mattausch |
|
|
|
@3049
|
16 years |
mattausch |
|
|
|
@3048
|
16 years |
mattausch |
|
|
|
@3046
|
16 years |
mattausch |
added shader for forward shadin tree animation program
|
|
|
@3045
|
16 years |
mattausch |
|
|
|
@3044
|
16 years |
mattausch |
|
|
|
@3043
|
16 years |
mattausch |
|
|
|
@3041
|
16 years |
mattausch |
|
|
|
@3040
|
16 years |
mattausch |
|
|
|
@3039
|
16 years |
mattausch |
|
|
|
@3038
|
16 years |
mattausch |
unified shader stuff, but phreetham sky not working anymore for forward …
|
|
|
@3037
|
16 years |
mattausch |
|
|
|
@3036
|
16 years |
mattausch |
shader system starting to work
|
|
|
@3034
|
16 years |
mattausch |
|
|
|
@3031
|
16 years |
mattausch |
shader working but slow
|
|
|
@3028
|
16 years |
mattausch |
debug version: what to do with shader programs??
|
|
|
@3026
|
16 years |
mattausch |
|
|
|
@3023
|
16 years |
mattausch |
|
|
|
@3021
|
16 years |
mattausch |
removed leaks. added class for shaders
|
|
|
@3020
|
16 years |
mattausch |
removed most leaks
|
|
|
@3019
|
16 years |
mattausch |
detected memory leaks mainly in shadowmapping!!
strange problems with …
|
|
|
@3018
|
16 years |
mattausch |
|
|
|
@3017
|
16 years |
mattausch |
|
|
|
@3016
|
16 years |
mattausch |
|
|
|
@3015
|
16 years |
mattausch |
|
|
|
@3014
|
16 years |
mattausch |
removed eyepos from sssao shader, played around with maxdepth
|
|
|
@3012
|
16 years |
mattausch |
|
|
|
@3010
|
16 years |
mattausch |
|
|
|
@3009
|
16 years |
mattausch |
|
|
|
@3005
|
16 years |
mattausch |
|
|
|
@3002
|
16 years |
mattausch |
started using downsampling
|
|
|
@3001
|
16 years |
mattausch |
reverted back from trying to use less components in fbo for faster …
|
|
|
@2999
|
16 years |
mattausch |
trying to use smaller fbo
|
|
|
@2997
|
16 years |
mattausch |
|
|
|
@2995
|
16 years |
mattausch |
|
|
|
@2994
|
16 years |
mattausch |
started to use a downsampling fbo
|
|
|
@2992
|
16 years |
mattausch |
tone mapping working with using reconstructed depth
|
|
|
@2991
|
16 years |
mattausch |
what todo with tone mapping: manually donwsample??
or manually downsample …
|
|
|
@2990
|
16 years |
mattausch |
recovering world pos from eye space depth => better gi performance
|
|
|
@2989
|
16 years |
mattausch |
was able to make eye space depth working …
|
|
|
@2985
|
16 years |
mattausch |
trying out linear depth instead of positions
|
|
|
@2984
|
16 years |
mattausch |
added eye space depth
|
|
|
@2983
|
16 years |
mattausch |
|
|
|
@2982
|
16 years |
mattausch |
problematic: merging
|
|
|
@2981
|
16 years |
mattausch |
debug version
|
|
|
@2980
|
16 years |
mattausch |
|
|
|
@2978
|
16 years |
mattausch |
|
|
|