source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp @ 3164

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Diff Rev Age Author Log Message
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3153   16 years mattausch
(edit) @3152   16 years mattausch
(edit) @3151   16 years mattausch worked on ssao for interpolated normals
(edit) @3146   16 years mattausch normal mapping hack not working yet. found problems with ssao if the …
(edit) @3144   16 years mattausch working on normal mapping
(edit) @3135   16 years mattausch working ok (most of the aa is also there for not-ssao mode, so it is …
(edit) @3134   16 years mattausch filtering working more nicely now
(edit) @3128   16 years mattausch
(edit) @3127   16 years mattausch
(edit) @3125   16 years mattausch changed tm so no values out of bounds, somehow occlusion error missing …
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(edit) @3119   16 years mattausch
(edit) @3118   16 years mattausch found error with mrts
(edit) @3117   16 years mattausch strange errors
(edit) @3115   16 years mattausch
(edit) @3114   16 years mattausch worked on dynamic objects: now ook, but have to work on render queue
(edit) @3113   16 years mattausch problm with technique system
(edit) @3112   16 years mattausch played around with indexing for offset vector, but now choosing different …
(edit) @3111   16 years mattausch worked on dynamic objects indexing not working yet
(edit) @3110   16 years mattausch worked on id for dynamic objects
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3102   16 years mattausch orthocam not working yet
(edit) @3101   16 years mattausch depth queries not working
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3085   16 years mattausch
(edit) @3080   16 years mattausch
(edit) @3079   16 years mattausch
(edit) @3078   16 years mattausch
(edit) @3077   16 years mattausch
(edit) @3076   16 years mattausch
(edit) @3075   16 years mattausch
(edit) @3074   16 years mattausch included vbo support for dynamic objects
(edit) @3072   16 years mattausch fucked up depth order for some reason!!
(edit) @3071   16 years mattausch worked on dynamic objects
(edit) @3070   16 years mattausch
(edit) @3068   16 years mattausch working on dynamic stuff again
(edit) @3067   16 years mattausch
(edit) @3066   16 years mattausch
(edit) @3065   16 years mattausch found bug with near plane intersection: q? why did it work with vbo …
(edit) @3064   16 years mattausch working on dynamic bvh hierarchy: denug version
(edit) @3063   16 years mattausch
(edit) @3062   16 years mattausch updating camera system: debug version
(edit) @3061   16 years mattausch
(edit) @3059   16 years mattausch working on dynamic objects
(edit) @3057   16 years mattausch added a shader manager
(edit) @3054   16 years mattausch worked on render queue
(edit) @3052   16 years mattausch
(edit) @3051   16 years mattausch included new material properties (vp, fp) into render queue
(edit) @3050   16 years mattausch
(edit) @3049   16 years mattausch
(edit) @3048   16 years mattausch
(edit) @3046   16 years mattausch added shader for forward shadin tree animation program
(edit) @3045   16 years mattausch
(edit) @3044   16 years mattausch
(edit) @3043   16 years mattausch
(edit) @3041   16 years mattausch
(edit) @3040   16 years mattausch
(edit) @3039   16 years mattausch
(edit) @3038   16 years mattausch unified shader stuff, but phreetham sky not working anymore for forward …
(edit) @3037   16 years mattausch
(edit) @3036   16 years mattausch shader system starting to work
(edit) @3034   16 years mattausch
(edit) @3031   16 years mattausch shader working but slow
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3026   16 years mattausch
(edit) @3023   16 years mattausch
(edit) @3021   16 years mattausch removed leaks. added class for shaders
(edit) @3020   16 years mattausch removed most leaks
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3018   16 years mattausch
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3015   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3012   16 years mattausch
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3005   16 years mattausch
(edit) @3002   16 years mattausch started using downsampling
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @2999   16 years mattausch trying to use smaller fbo
(edit) @2997   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2994   16 years mattausch started to use a downsampling fbo
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
(edit) @2989   16 years mattausch was able to make eye space depth working …
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2984   16 years mattausch added eye space depth
(edit) @2983   16 years mattausch
(edit) @2982   16 years mattausch problematic: merging
(edit) @2981   16 years mattausch debug version
(edit) @2980   16 years mattausch
(edit) @2978   16 years mattausch
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