source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 3101

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Diff Rev Age Author Log Message
(edit) @3100   16 years mattausch added per sample test
(edit) @3099   16 years mattausch comparing eye linear depth
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
(edit) @3092   16 years mattausch error much better
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3083   16 years mattausch debug version
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3080   16 years mattausch
(edit) @3079   16 years mattausch
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3015   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2982   16 years mattausch problematic: merging
(edit) @2978   16 years mattausch
(edit) @2975   16 years mattausch
(edit) @2974   16 years mattausch
(edit) @2970   16 years mattausch tone mapper working better
(edit) @2968   16 years mattausch
(edit) @2967   16 years mattausch
(edit) @2966   16 years mattausch started reinhard tonemapping implementation but slow
(edit) @2964   16 years mattausch
(edit) @2954   16 years mattausch implemented sun color
(edit) @2930   16 years mattausch worked on ssao sampling
(edit) @2905   16 years mattausch
(edit) @2904   16 years mattausch got rid of error with newly visible surfaces, much faster
(edit) @2903   16 years mattausch
(edit) @2901   16 years mattausch
(edit) @2900   16 years mattausch changed to real 3d samples which are then projected to texture space
(edit) @2899   16 years mattausch
(edit) @2898   16 years mattausch
(edit) @2892   16 years mattausch
(edit) @2891   16 years mattausch
(edit) @2887   16 years mattausch made changes to view transformation but still not working
(add) @2886   16 years mattausch using gaussian distribution for sampling
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