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@3082
|
16 years |
mattausch |
debug version: working on split up of ssao and reprojection
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@3081
|
16 years |
mattausch |
trying to get ssao to work with dynamic objects
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@3080
|
16 years |
mattausch |
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@3079
|
16 years |
mattausch |
|
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@3034
|
16 years |
mattausch |
|
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@3028
|
16 years |
mattausch |
debug version: what to do with shader programs??
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@3026
|
16 years |
mattausch |
|
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@3019
|
16 years |
mattausch |
detected memory leaks mainly in shadowmapping!!
strange problems with …
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@3017
|
16 years |
mattausch |
|
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@3016
|
16 years |
mattausch |
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@3014
|
16 years |
mattausch |
removed eyepos from sssao shader, played around with maxdepth
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@3010
|
16 years |
mattausch |
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@3009
|
16 years |
mattausch |
|
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@3006
|
16 years |
mattausch |
tried downsampling
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@3005
|
16 years |
mattausch |
|
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@3004
|
16 years |
mattausch |
komisch
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@3001
|
16 years |
mattausch |
reverted back from trying to use less components in fbo for faster …
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@3000
|
16 years |
mattausch |
something shitty
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@2999
|
16 years |
mattausch |
trying to use smaller fbo
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@2997
|
16 years |
mattausch |
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@2996
|
16 years |
mattausch |
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@2995
|
16 years |
mattausch |
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@2993
|
16 years |
mattausch |
|
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@2992
|
16 years |
mattausch |
tone mapping working with using reconstructed depth
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@2991
|
16 years |
mattausch |
what todo with tone mapping: manually donwsample??
or manually downsample …
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@2990
|
16 years |
mattausch |
recovering world pos from eye space depth => better gi performance
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@2989
|
16 years |
mattausch |
was able to make eye space depth working …
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@2988
|
16 years |
mattausch |
eye linear depth not working
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@2987
|
16 years |
mattausch |
|
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@2986
|
16 years |
mattausch |
debug version trying to retrieve position from linear eye space depth
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@2985
|
16 years |
mattausch |
trying out linear depth instead of positions
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@2982
|
16 years |
mattausch |
problematic: merging
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@2979
|
16 years |
mattausch |
|
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@2978
|
16 years |
mattausch |
|
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@2975
|
16 years |
mattausch |
|
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@2974
|
16 years |
mattausch |
|
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@2964
|
16 years |
mattausch |
|
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@2911
|
16 years |
mattausch |
|
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@2904
|
16 years |
mattausch |
got rid of error with newly visible surfaces, much faster
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@2903
|
16 years |
mattausch |
|
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@2898
|
16 years |
mattausch |
|
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@2897
|
16 years |
mattausch |
improved shadow mapping
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@2893
|
16 years |
mattausch |
shadowing partly working
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@2892
|
16 years |
mattausch |
|
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@2891
|
16 years |
mattausch |
|
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@2890
|
16 years |
mattausch |
view vector interpolation finally working
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@2889
|
16 years |
mattausch |
|
|
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@2888
|
16 years |
mattausch |
corrected views
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@2887
|
16 years |
mattausch |
made changes to view transformation but still not working
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@2886
|
16 years |
mattausch |
using gaussian distribution for sampling
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|
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@2885
|
16 years |
mattausch |
|
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@2884
|
16 years |
mattausch |
found bug with lod levels
made env file for shaders
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@2882
|
16 years |
mattausch |
|
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@2881
|
16 years |
mattausch |
working quite well
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@2880
|
16 years |
mattausch |
downsampling not working yet
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|
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@2876
|
16 years |
mattausch |
|
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@2874
|
16 years |
mattausch |
implemented glob-illum solution
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@2873
|
16 years |
mattausch |
|
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@2872
|
16 years |
mattausch |
working to incorporate indirect illumination
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@2871
|
16 years |
mattausch |
working with 50 frames
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@2870
|
16 years |
mattausch |
|
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@2869
|
16 years |
mattausch |
computing ao in nice function ... but slow!!
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|
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@2868
|
16 years |
mattausch |
changed ssao to multipass algorithm
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|
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@2809
|
16 years |
mattausch |
working on ssao deferred shading approach (debug version!!)
|