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source:
trunk
/
VUT
/
Ogre
/
include
/
OgreVisibilityTerrainSceneManager.h
@
585
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Diff
Rev
Age
Author
Log Message
(edit)
@347
19 years
mattausch
fixed color bug fixed terrain tile ch culling made better terrain
(edit)
@254
19 years
mattausch
added some hack for video recording
(edit)
@202
19 years
mattausch
stable
(edit)
@164
19 years
mattausch
bug fix (deleting while animation)
(edit)
@159
19 years
mattausch
added flags for switching on/off transparents for item buffer and vertex …
(edit)
@158
19 years
mattausch
removed node visibility for item buffer
(edit)
@156
19 years
mattausch
(edit)
@155
19 years
mattausch
added node traversal interface
(edit)
@153
19 years
mattausch
added item buffer queries
(edit)
@139
19 years
mattausch
fixed bug with tight octree boxes added more flexible renderqueue (can …
(edit)
@133
19 years
mattausch
fixed some bugs
(edit)
@130
19 years
mattausch
added visibility queries
(edit)
@129
19 years
mattausch
(edit)
@122
19 years
mattausch
(edit)
@121
19 years
mattausch
(edit)
@119
19 years
mattausch
(edit)
@118
19 years
mattausch
(edit)
@115
19 years
mattausch
added depth pass algorithm + delayed transparent object rendering (so …
(edit)
@114
19 years
mattausch
(edit)
@113
19 years
mattausch
fixed problems with visualization
(edit)
@112
19 years
mattausch
(edit)
@103
19 years
mattausch
fixed bug with shadow maps
(edit)
@100
19 years
mattausch
added visualization for octree culling camera in terrainexample is now …
(edit)
@99
19 years
mattausch
(edit)
@93
19 years
mattausch
(edit)
@92
19 years
mattausch
exchanged halfbounding box with full bounding box
(edit)
@87
19 years
mattausch
(add)
@59
20 years
mattausch
completely changed file structure plus software design
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