source: trunk/VUT/work @ 421

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Diff Rev Age Author Log Message
(edit) @421   19 years mattausch fixed controls for terrain demo fixed member names in vspkdtree
(edit) @418   19 years mattausch
(edit) @417   19 years mattausch added object place mode in demo. quake style movements
(edit) @415   19 years mattausch
(edit) @396   19 years mattausch fixed bug in bsp geometry construction
(edit) @370   19 years mattausch fixed specular bug in trees added batched query manager added t …
(edit) @350   19 years mattausch ray merge started
(edit) @348   19 years mattausch fixed bug in chc when geometry is not in leaves
(edit) @347   19 years mattausch fixed color bug fixed terrain tile ch culling made better terrain
(edit) @346   19 years mattausch updated terrain removed debug messages from chc
(edit) @345   19 years mattausch fixed bug in chc when traversing node two times because of priority queue. …
(edit) @343   19 years mattausch added switch between NV and ARB queries in the render system and in the …
(edit) @318   19 years mattausch VisibilityInfo?: query sort operators as templates X3dExporter: Fixed …
(edit) @316   19 years mattausch queries are realized as templates
(edit) @259   19 years mattausch refined measurements
(edit) @254   19 years mattausch added some hack for video recording
(edit) @227   19 years mattausch
(edit) @226   19 years mattausch thrown out dependency on GAMETOOLS_PATH
(edit) @210   19 years mattausch
(edit) @198   19 years mattausch deleted unnecessary changes
(edit) @193   19 years mattausch changed to ogre 103 added readme
(edit) @187   19 years mattausch added animationbug fix (deleting while animation)fixed …
(edit) @183   19 years mattausch added iv-reader library, testing code, and resources
(edit) @175   19 years mattausch added trees
(edit) @174   19 years mattausch
(edit) @173   19 years mattausch did some code cleanup
(edit) @172   19 years mattausch
(edit) @171   19 years mattausch fixed visibilityQueries
(edit) @166   19 years mattausch
(edit) @164   19 years mattausch bug fix (deleting while animation)
(edit) @161   19 years mattausch added moving robots
(edit) @160   19 years mattausch added animation
(edit) @159   19 years mattausch added flags for switching on/off transparents for item buffer and vertex …
(edit) @158   19 years mattausch removed node visibility for item buffer
(edit) @156   19 years mattausch
(edit) @155   19 years mattausch added node traversal interface
(edit) @154   19 years mattausch added item buffer queries.
(edit) @153   19 years mattausch added item buffer queries
(edit) @152   19 years mattausch
(edit) @151   19 years mattausch
(edit) @150   20 years mattausch added item buffer functionality
(edit) @147   20 years mattausch fixed average fps + shadow maps
(edit) @146   20 years mattausch added assumed visibility
(edit) @145   20 years mattausch fixed bug when canceling login fixed visibility queries using occlusion …
(edit) @144   20 years mattausch
(edit) @143   20 years mattausch updated visibility queries
(edit) @141   20 years mattausch fixed visibility queries using occlusion queries fixed visualization
(edit) @140   20 years mattausch from point queries
(edit) @139   20 years mattausch fixed bug with tight octree boxes added more flexible renderqueue (can …
(edit) @137   20 years mattausch fixed from camera visibility queries. deletion of (previously) rendered …
(edit) @136   20 years mattausch fixed from camera visibility queries. deletion of (previously) rendered …
(edit) @135   20 years mattausch
(edit) @133   20 years mattausch fixed some bugs
(edit) @132   20 years mattausch updated ogre_changes directory (added terrainrenderable, , renderable, …
(edit) @131   20 years mattausch updated ogre_changes directory (added terrainrenderable, , renderable, …
(edit) @130   20 years mattausch added visibility queries
(edit) @122   20 years mattausch
(edit) @121   20 years mattausch
(edit) @120   20 years mattausch
(edit) @115   20 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
(edit) @114   20 years mattausch
(edit) @113   20 years mattausch fixed problems with visualization
(edit) @112   20 years mattausch
(edit) @111   20 years mattausch
(edit) @110   20 years mattausch
(edit) @109   20 years mattausch start to add shadows to demo
(edit) @108   20 years mattausch
(edit) @107   20 years mattausch added frame interpolation
(edit) @106   20 years mattausch
(edit) @105   20 years mattausch
(edit) @104   20 years mattausch
(edit) @103   20 years mattausch fixed bug with shadow maps
(edit) @100   20 years mattausch added visualization for octree culling camera in terrainexample is now …
(edit) @99   20 years mattausch
(edit) @98   20 years mattausch
(edit) @97   20 years mattausch ogre: changed from occlusion_query_nv to occlusion_query_arb (in …
(edit) @94   20 years mattausch
(edit) @93   20 years mattausch
(edit) @92   20 years mattausch exchanged halfbounding box with full bounding box
(edit) @90   20 years mattausch
(edit) @88   20 years mattausch
(edit) @87   20 years mattausch
(edit) @86   20 years mattausch
(edit) @85   20 years mattausch corrected bug so chc is much faster than stop and wait
(edit) @84   20 years mattausch
(edit) @83   20 years mattausch
(edit) @82   20 years mattausch worked on the demos
(edit) @81   20 years mattausch
(edit) @80   20 years mattausch
(edit) @79   20 years mattausch
(edit) @78   20 years mattausch corrected bug in solution files
(edit) @77   20 years mattausch
(edit) @76   20 years mattausch
(edit) @75   20 years mattausch
(edit) @74   20 years mattausch added support for release mode
(edit) @65   20 years bittner Merged headers and sources for dummy modules. Added …
(edit) @64   20 years mattausch
(add) @61   20 years mattausch
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