[2417] | 1 | vertex_program FPSArmSkinning_VP cg
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| 2 | {
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| 3 | source SkinningVS.cg
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| 4 | entry_point FPSArmSkinning_VP
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| 5 | profiles vs_2_0
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| 6 | includes_skeletal_animation true
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| 7 | }
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| 8 |
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| 9 | vertex_program FPSArmSkinning_SMGen_VP cg
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| 10 | {
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| 11 | source SkinningVS.cg
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| 12 | entry_point FPSArmSkinning_SMGen_VP
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| 13 | profiles vs_2_0
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| 14 | includes_skeletal_animation true
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| 15 | }
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| 16 |
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| 17 | fragment_program FPSArm_PS hlsl
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| 18 | {
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| 19 | source FPSArm_PS.hlsl
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| 20 | entry_point FPSArm_PS
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[2458] | 21 | target ps_3_0
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[2417] | 22 | }
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| 23 |
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| 24 | material FPSArmShadowMapGen_POINT
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| 25 | {
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| 26 | technique
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| 27 | {
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| 28 | pass
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| 29 | {
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| 30 | vertex_program_ref FPSArmSkinning_SMGen_VP
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| 31 | {
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| 32 | param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
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| 33 | param_named_auto viewProjectionMatrix viewproj_matrix
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| 34 | param_named_auto viewMatrix view_matrix
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| 35 | }
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| 36 | fragment_program_ref GTP/Basic/CDistNorm_PS
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| 37 | {
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| 38 | param_named_auto farPlane far_clip_distance
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| 39 | }
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| 40 | }
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | material FPSArmCameraDepth
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| 45 | {
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| 46 | technique
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| 47 | {
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| 48 | pass
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| 49 | {
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| 50 | vertex_program_ref FPSArmSkinning_SMGen_VP
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| 51 | {
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| 52 | param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
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| 53 | param_named_auto viewProjectionMatrix viewproj_matrix
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| 54 | param_named_auto viewMatrix view_matrix
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| 55 | }
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| 56 | fragment_program_ref GTP/Basic/CDepth_PS
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| 57 | {
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| 58 | param_named_auto farplane far_clip_distance
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| 59 | }
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| 60 | }
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| 61 | }
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| 62 | }
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| 63 |
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[2392] | 64 | material phong3
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| 65 | {
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[2414] | 66 | technique maintechnique
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[2392] | 67 | {
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[2414] | 68 | pass mainpass
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[2392] | 69 | {
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| 70 | cull_hardware none
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[2417] | 71 | IllumTechniques
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[2392] | 72 | {
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[2417] | 73 | RenderTechnique Triggers
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| 74 | {
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| 75 | ILLUM_TRIGGER_SM_POINT FPSArmShadowMapGen_POINT
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| 76 | ILLUM_TRIGGER_CAMERADEPTH FPSArmCameraDepth
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| 77 | }
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[2392] | 78 | }
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[2417] | 79 | vertex_program_ref FPSArmSkinning_VP
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[2414] | 80 | {
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[2417] | 81 | param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
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| 82 | param_named_auto viewProjectionMatrix viewproj_matrix
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[2458] | 83 | param_named_auto lightPos1 light_position 0
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| 84 | param_named_auto lightPos2 light_position 1
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[2417] | 85 | param_named_auto cameraPos camera_position
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[2414] | 86 | }
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[2417] | 87 | fragment_program_ref FPSArm_PS
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| 88 | {
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[2458] | 89 | param_named_auto lightRange1 light_attenuation 0
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| 90 | param_named_auto lightPower1 light_power 0
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| 91 | param_named_auto lightColor1 light_diffuse_colour 0
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| 92 | param_named_auto lightRange2 light_attenuation 1
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| 93 | param_named_auto lightPower2 light_power 1
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| 94 | param_named_auto lightColor2 light_diffuse_colour 1
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[2417] | 95 | param_named specularity float 100
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[2467] | 96 | param_named albedo float 0.4
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[2417] | 97 | param_named specularColor float4 0 0 0 0
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| 98 | }
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[2414] | 99 | texture_unit basetexture
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| 100 | {
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[2417] | 101 | texture FPSArmColor2.png
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[2414] | 102 | }
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[2417] | 103 | texture_unit bumptexture
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| 104 | {
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| 105 | texture FPSArmNormal.png
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| 106 | }
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[2392] | 107 | }
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| 108 | }
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| 109 | }
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[2404] | 110 |
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[2417] | 111 |
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[2404] | 112 | vertex_program GTP/MoriaDemo/Sword_VS hlsl
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| 113 | {
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| 114 | source sword.hlsl
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| 115 | entry_point Sword_VS
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| 116 | target vs_2_0
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| 117 | }
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| 118 |
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| 119 | fragment_program GTP/MoriaDemo/Sword_Metal_PS hlsl
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| 120 | {
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| 121 | source sword.hlsl
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| 122 | entry_point Sword_Metal_PS
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| 123 | target ps_3_0
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| 124 | }
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| 125 | fragment_program GTP/MoriaDemo/Sword_Handle_PS hlsl
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| 126 | {
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| 127 | source sword.hlsl
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| 128 | entry_point Sword_Handle_PS
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| 129 | target ps_3_0
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| 130 | }
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| 131 |
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| 132 | material swordHandle
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| 133 | {
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| 134 | technique
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| 135 | {
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| 136 | pass
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| 137 | {
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| 138 | IllumTechniques
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| 139 | {
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| 140 | // RenderTechnique DepthShadowReceiver
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| 141 | // {
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| 142 | // max_light_count 1
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| 143 | // set_light_viewproj false
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| 144 | // set_light_view true
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| 145 | // set_light_farplane true
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| 146 | // light_view_param_name LightView
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| 147 | // light_farplane_param_name lightFarPlane
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| 148 | // new_passes false
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| 149 | // start_tex_id 1
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| 150 | // }
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| 151 | }
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| 152 | cull_hardware none
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| 153 | vertex_program_ref GTP/MoriaDemo/Sword_VS
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| 154 | {
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| 155 | param_named_auto WorldViewProj worldviewproj_matrix
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| 156 | param_named_auto World world_matrix
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| 157 | param_named_auto WorldI inverse_world_matrix
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| 158 | param_named_auto wCamPos camera_position
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| 159 | }
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| 160 | fragment_program_ref GTP/MoriaDemo/Sword_Handle_PS
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| 161 | {
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| 162 | param_named_auto wLightPos1 light_position 0
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| 163 | // param_named_auto wLightPos2 light_position 1
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| 164 | param_named_auto lightRange1 light_attenuation 0
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| 165 | // param_named_auto lightRange2 light_attenuation 1
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| 166 | param_named_auto lightPower1 light_power 0
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| 167 | // param_named_auto lightPower2 light_power 1
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| 168 | param_named_auto lightColor1 light_diffuse_colour 0
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| 169 | // param_named_auto lightColor2 light_diffuse_colour 1
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| 170 | param_named specularity float 100
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| 171 | param_named specularColor float4 0.05 0.05 0.05 0.05
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| 172 | }
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| 173 | texture_unit
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| 174 | {
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| 175 | texture swordColor.dds
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| 176 | }
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| 177 | texture_unit
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| 178 | {
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| 179 | }
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| 180 | texture_unit
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| 181 | {
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| 182 | }
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| 183 | }
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| 184 | }
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| 185 | }
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| 186 |
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| 187 | material swordMetal
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| 188 | {
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| 189 | technique maintechnique
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| 190 | {
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| 191 | pass mainpass
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| 192 | {
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| 193 | IllumTechniques
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| 194 | {
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| 195 | RenderTechnique ColorCubeMap
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| 196 | {
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| 197 | update_interval 1
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[2422] | 198 | update_all_face true
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[2404] | 199 | distance_calc false
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| 200 | face_angle_calc false
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| 201 | }
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| 202 | }
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| 203 | vertex_program_ref GTP/Basic/ShadedTex_VS
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| 204 | {
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| 205 | param_named_auto WorldViewProj worldviewproj_matrix
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| 206 | param_named_auto World world_matrix
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| 207 | param_named_auto WorldInv inverse_world_matrix
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| 208 | }
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| 209 | fragment_program_ref GTP/MoriaDemo/Sword_Metal_PS
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| 210 | {
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| 211 | param_named_auto wCamPos camera_position
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| 212 | }
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| 213 | //Cube map for reflections and refractions
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| 214 | texture_unit
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| 215 | {
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| 216 |
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| 217 | }
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| 218 | texture_unit
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| 219 | {
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| 220 | texture swordColor.dds
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| 221 | }
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| 222 | }
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| 223 | }
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| 224 | }
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| 225 |
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| 226 |
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