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OgreSkeletonInstance.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 
00026 #ifndef __SkeletonInstance_H__
00027 #define __SkeletonInstance_H__
00028 
00029 #include "OgrePrerequisites.h"
00030 #include "OgreSkeleton.h"
00031 
00032 namespace Ogre {
00033 
00043     class _OgreExport SkeletonInstance : public Skeleton
00044     {
00045     public:
00049         SkeletonInstance(const SkeletonPtr& masterCopy);
00050         ~SkeletonInstance();
00051 
00053         unsigned short getNumAnimations(void) const;
00054 
00056         Animation* getAnimation(unsigned short index) const;
00057 
00064         Animation* createAnimation(const String& name, Real length);
00065 
00067         Animation* getAnimation(const String& name, 
00068             const LinkedSkeletonAnimationSource** linker = 0) const;
00069 
00074         void removeAnimation(const String& name);
00075 
00076 
00078         TagPoint* createTagPointOnBone(Bone* bone, 
00079             const Quaternion &offsetOrientation = Quaternion::IDENTITY, 
00080             const Vector3     &offsetPosition    = Vector3::UNIT_SCALE);
00081 
00083         void freeTagPoint(TagPoint* tagPoint);
00084 
00086         void addLinkedSkeletonAnimationSource(const String& skelName, 
00087             Real scale = 1.0f);
00089         void removeAllLinkedSkeletonAnimationSources(void);
00091         LinkedSkeletonAnimSourceIterator 
00092             getLinkedSkeletonAnimationSourceIterator(void) const;
00093 
00095         void _initAnimationState(AnimationStateSet* animSet);
00096 
00098         void _refreshAnimationState(AnimationStateSet* animSet);
00099     protected:
00101         SkeletonPtr mSkeleton;
00102 
00103         typedef std::list<TagPoint*> ActiveTagPointList;
00104         typedef std::deque<TagPoint*> FreeTagPointQueue;
00105 
00114         ActiveTagPointList mActiveTagPoints;
00115 
00123         FreeTagPointQueue mFreeTagPoints;
00124 
00126         unsigned short mNextTagPointAutoHandle;
00127 
00128         void cloneBoneAndChildren(Bone* source, Bone* parent);
00131         void loadImpl(void);
00134         void unloadImpl(void);
00135 
00136     };
00137 
00138 }
00139 
00140 
00141 #endif
00142 

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:37:50 2006