source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.cpp @ 3017

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Diff Rev Age Author Log Message
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3015   16 years mattausch
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3008   16 years mattausch improved performance by > 20 frames
(edit) @3007   16 years mattausch improving performance
(edit) @3006   16 years mattausch tried downsampling
(edit) @3005   16 years mattausch
(edit) @3004   16 years mattausch komisch
(edit) @3003   16 years mattausch
(edit) @3002   16 years mattausch started using downsampling
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @3000   16 years mattausch something shitty
(edit) @2998   16 years mattausch
(edit) @2997   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2994   16 years mattausch started to use a downsampling fbo
(edit) @2993   16 years mattausch
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
(edit) @2988   16 years mattausch eye linear depth not working
(edit) @2987   16 years mattausch
(edit) @2986   16 years mattausch debug version trying to retrieve position from linear eye space depth
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2984   16 years mattausch added eye space depth
(edit) @2978   16 years mattausch
(edit) @2977   16 years mattausch tonemapping working but suddenly slow!
(edit) @2976   16 years mattausch cannot read mipmap, but stayed on gpu
(edit) @2975   16 years mattausch
(edit) @2974   16 years mattausch
(edit) @2973   16 years mattausch
(edit) @2972   16 years mattausch
(edit) @2971   16 years mattausch tuned tone mapping parameters
(edit) @2970   16 years mattausch tone mapper working better
(edit) @2968   16 years mattausch
(edit) @2967   16 years mattausch
(edit) @2966   16 years mattausch started reinhard tonemapping implementation but slow
(edit) @2965   16 years mattausch removed dirttexture stuff. started tonemapping stuff
(edit) @2952   16 years mattausch
(edit) @2946   16 years mattausch
(edit) @2944   16 years mattausch nopt not working yet
(edit) @2932   16 years mattausch
(edit) @2930   16 years mattausch worked on ssao sampling
(edit) @2928   16 years mattausch
(edit) @2903   16 years mattausch
(edit) @2901   16 years mattausch
(edit) @2900   16 years mattausch changed to real 3d samples which are then projected to texture space
(edit) @2899   16 years mattausch
(edit) @2898   16 years mattausch
(edit) @2897   16 years mattausch improved shadow mapping
(edit) @2896   16 years mattausch
(copy) @2895   16 years mattausch
copied from GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SsaoShader.cpp:
(edit) @2894   16 years mattausch shadow mapping almost working (but ulgy!!)
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