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source:
GTP
/
trunk
/
App
/
Demos
/
Vis
/
FriendlyCulling
/
src
/
DeferredRenderer.cpp
@
3014
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Diff
Rev
Age
Author
Log Message
(edit)
@3010
16 years
mattausch
(edit)
@3009
16 years
mattausch
(edit)
@3008
16 years
mattausch
improved performance by > 20 frames
(edit)
@3007
16 years
mattausch
improving performance
(edit)
@3006
16 years
mattausch
tried downsampling
(edit)
@3005
16 years
mattausch
(edit)
@3004
16 years
mattausch
komisch
(edit)
@3003
16 years
mattausch
(edit)
@3002
16 years
mattausch
started using downsampling
(edit)
@3001
16 years
mattausch
reverted back from trying to use less components in fbo for faster …
(edit)
@3000
16 years
mattausch
something shitty
(edit)
@2998
16 years
mattausch
(edit)
@2997
16 years
mattausch
(edit)
@2995
16 years
mattausch
(edit)
@2994
16 years
mattausch
started to use a downsampling fbo
(edit)
@2993
16 years
mattausch
(edit)
@2992
16 years
mattausch
tone mapping working with using reconstructed depth
(edit)
@2991
16 years
mattausch
what todo with tone mapping: manually donwsample?? or manually downsample …
(edit)
@2990
16 years
mattausch
recovering world pos from eye space depth => better gi performance
(edit)
@2988
16 years
mattausch
eye linear depth not working
(edit)
@2987
16 years
mattausch
(edit)
@2986
16 years
mattausch
debug version trying to retrieve position from linear eye space depth
(edit)
@2985
16 years
mattausch
trying out linear depth instead of positions
(edit)
@2984
16 years
mattausch
added eye space depth
(edit)
@2978
16 years
mattausch
(edit)
@2977
16 years
mattausch
tonemapping working but suddenly slow!
(edit)
@2976
16 years
mattausch
cannot read mipmap, but stayed on gpu
(edit)
@2975
16 years
mattausch
(edit)
@2974
16 years
mattausch
(edit)
@2973
16 years
mattausch
(edit)
@2972
16 years
mattausch
(edit)
@2971
16 years
mattausch
tuned tone mapping parameters
(edit)
@2970
16 years
mattausch
tone mapper working better
(edit)
@2968
16 years
mattausch
(edit)
@2967
16 years
mattausch
(edit)
@2966
16 years
mattausch
started reinhard tonemapping implementation but slow
(edit)
@2965
16 years
mattausch
removed dirttexture stuff. started tonemapping stuff
(edit)
@2952
16 years
mattausch
(edit)
@2946
16 years
mattausch
(edit)
@2944
16 years
mattausch
nopt not working yet
(edit)
@2932
16 years
mattausch
(edit)
@2930
16 years
mattausch
worked on ssao sampling
(edit)
@2928
16 years
mattausch
(edit)
@2903
16 years
mattausch
(edit)
@2901
16 years
mattausch
(edit)
@2900
16 years
mattausch
changed to real 3d samples which are then projected to texture space
(edit)
@2899
16 years
mattausch
(edit)
@2898
16 years
mattausch
(edit)
@2897
16 years
mattausch
improved shadow mapping
(edit)
@2896
16 years
mattausch
(copy)
@2895
16 years
mattausch
copied from
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SsaoShader.cpp
:
(edit)
@2894
16 years
mattausch
shadow mapping almost working (but ulgy!!)
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