source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg @ 3109

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @3109   16 years mattausch working on incorporation of dynamic objects into ssao
(edit) @3108   16 years mattausch eyespacedepth working at home computer
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3104   16 years mattausch updated shader programs
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3101   16 years mattausch depth queries not working
(edit) @3100   16 years mattausch added per sample test
(edit) @3099   16 years mattausch comparing eye linear depth
(edit) @3098   16 years mattausch detected error on edges of buildings: why doing ssao there?
(edit) @3097   16 years mattausch still problems with ssao on edges
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
(edit) @3094   16 years mattausch some error with reprojection when moving
(edit) @3093   16 years mattausch found precision error: now working completely local
(edit) @3092   16 years mattausch error much better
(edit) @3091   16 years mattausch working on rigid objects
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3086   16 years mattausch
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3083   16 years mattausch debug version
(edit) @3082   16 years mattausch debug version: working on split up of ssao and reprojection
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3080   16 years mattausch
(edit) @3079   16 years mattausch
(edit) @3034   16 years mattausch
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3026   16 years mattausch
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3006   16 years mattausch tried downsampling
(edit) @3005   16 years mattausch
(edit) @3004   16 years mattausch komisch
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @3000   16 years mattausch something shitty
(edit) @2999   16 years mattausch trying to use smaller fbo
(edit) @2997   16 years mattausch
(edit) @2996   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2993   16 years mattausch
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
(edit) @2989   16 years mattausch was able to make eye space depth working …
(edit) @2988   16 years mattausch eye linear depth not working
(edit) @2987   16 years mattausch
(edit) @2986   16 years mattausch debug version trying to retrieve position from linear eye space depth
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2982   16 years mattausch problematic: merging
(edit) @2979   16 years mattausch
(edit) @2978   16 years mattausch
(edit) @2975   16 years mattausch
(edit) @2974   16 years mattausch
(edit) @2964   16 years mattausch
(edit) @2911   16 years mattausch
(edit) @2904   16 years mattausch got rid of error with newly visible surfaces, much faster
(edit) @2903   16 years mattausch
(edit) @2898   16 years mattausch
(edit) @2897   16 years mattausch improved shadow mapping
(edit) @2893   16 years mattausch shadowing partly working
(edit) @2892   16 years mattausch
(edit) @2891   16 years mattausch
(edit) @2890   16 years mattausch view vector interpolation finally working
(edit) @2889   16 years mattausch
(edit) @2888   16 years mattausch corrected views
(edit) @2887   16 years mattausch made changes to view transformation but still not working
(edit) @2886   16 years mattausch using gaussian distribution for sampling
(edit) @2885   16 years mattausch
(edit) @2884   16 years mattausch found bug with lod levels made env file for shaders
(edit) @2882   16 years mattausch
(edit) @2881   16 years mattausch working quite well
(edit) @2880   16 years mattausch downsampling not working yet
(edit) @2876   16 years mattausch
(edit) @2874   16 years mattausch implemented glob-illum solution
(edit) @2873   16 years mattausch
(edit) @2872   16 years mattausch working to incorporate indirect illumination
(edit) @2871   16 years mattausch working with 50 frames
(edit) @2870   16 years mattausch
(edit) @2869   16 years mattausch computing ao in nice function ... but slow!!
(edit) @2868   16 years mattausch changed ssao to multipass algorithm
(add) @2809   16 years mattausch working on ssao deferred shading approach (debug version!!)
Note: See TracRevisionLog for help on using the revision log.