source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.cpp @ 3300

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Diff Rev Age Author Log Message
(edit) @3300   15 years mattausch
(edit) @3299   15 years mattausch working on seperable filtering
(edit) @3297   15 years mattausch
(edit) @3296   15 years mattausch
(edit) @3287   15 years mattausch worked on videos - still problems with strange white pixels
(edit) @3270   15 years mattausch
(edit) @3247   15 years mattausch worked on obj loader played around with ssao sampling
(edit) @3246   15 years mattausch
(edit) @3242   15 years mattausch
(edit) @3235   15 years mattausch
(edit) @3233   15 years mattausch
(edit) @3232   15 years mattausch started dof implementation (not working yet!)
(edit) @3231   15 years mattausch worked on sampling pattern
(edit) @3227   15 years mattausch worked on sampling / convergence
(edit) @3222   16 years mattausch found error that made it slower
(edit) @3220   16 years mattausch worked on video replay function
(edit) @3219   16 years mattausch
(edit) @3216   16 years mattausch
(edit) @3215   16 years mattausch worked on lense flare, cleaned up code a little bit
(edit) @3214   16 years mattausch worked on lense flare
(edit) @3213   16 years mattausch lense flare starting to work
(edit) @3212   16 years mattausch made ssao parameters more flexible started to implement lense flare
(edit) @3206   16 years mattausch
(edit) @3205   16 years mattausch as good as i cab do it right now but flickering when dynamic object enters …
(edit) @3204   16 years mattausch debug version showing a visualization of the confidence
(edit) @3199   16 years mattausch
(edit) @3198   16 years mattausch removed some visual bugs (trees against sky), flickering much better now
(edit) @3197   16 years mattausch debug version:still some problems with house corner geometry and ssao
(edit) @3195   16 years mattausch
(edit) @3194   16 years mattausch
(edit) @3193   16 years mattausch prepared meeting
(edit) @3192   16 years mattausch worked on adaptive sampling .. changed to using real number of samples for …
(edit) @3190   16 years mattausch
(edit) @3189   16 years mattausch
(edit) @3175   16 years mattausch
(edit) @3168   16 years mattausch removed bug (second aa output), normsl normalization now during mrt output
(edit) @3167   16 years mattausch
(edit) @3166   16 years mattausch nearly no more errors but slow
(edit) @3164   16 years mattausch good quality now for current settings
(edit) @3163   16 years mattausch getting better results using the position for the filter
(edit) @3162   16 years mattausch playing around with filter: returning to world space depth difference for …
(edit) @3161   16 years mattausch not working .…
(edit) @3160   16 years mattausch working quite well, put filter size adaptation factor from 10 to 5, still …
(edit) @3156   16 years mattausch pixel check working better now
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3151   16 years mattausch worked on ssao for interpolated normals
(edit) @3150   16 years mattausch cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
(edit) @3148   16 years mattausch done a little cleanup
(edit) @3144   16 years mattausch working on normal mapping
(edit) @3143   16 years mattausch managed to remove halo by modifying depth / normal discontinuity filter
(edit) @3142   16 years mattausch changed filter, halo region very small
(edit) @3140   16 years mattausch would take this if it were faster
(edit) @3137   16 years mattausch working ok
(edit) @3136   16 years mattausch fixed antialiasing, but ssao not working at that point (depth)
(edit) @3135   16 years mattausch working ok (most of the aa is also there for not-ssao mode, so it is …
(edit) @3134   16 years mattausch filtering working more nicely now
(edit) @3133   16 years mattausch
(edit) @3132   16 years mattausch reordered functions: antialiasing comes after initial shading pass and …
(edit) @3129   16 years mattausch tried different techniques for smoothing the flickering for moving objects …
(edit) @3128   16 years mattausch
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3122   16 years mattausch still problems with noise
(edit) @3121   16 years mattausch reordered ssao function to redcude flikering with one kernel but not …
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(edit) @3118   16 years mattausch found error with mrts
(edit) @3117   16 years mattausch strange errors
(edit) @3115   16 years mattausch
(edit) @3113   16 years mattausch problm with technique system
(edit) @3112   16 years mattausch played around with indexing for offset vector, but now choosing different …
(edit) @3111   16 years mattausch worked on dynamic objects indexing not working yet
(edit) @3110   16 years mattausch worked on id for dynamic objects
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3104   16 years mattausch updated shader programs
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
(edit) @3094   16 years mattausch some error with reprojection when moving
(edit) @3093   16 years mattausch found precision error: now working completely local
(edit) @3092   16 years mattausch error much better
(edit) @3090   16 years mattausch how can i get rid of the dawn flickering on the edges of objects? …
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3079   16 years mattausch
(edit) @3068   16 years mattausch working on dynamic stuff again
(edit) @3063   16 years mattausch
(edit) @3062   16 years mattausch updating camera system: debug version
(edit) @3057   16 years mattausch added a shader manager
(edit) @3038   16 years mattausch unified shader stuff, but phreetham sky not working anymore for forward …
(edit) @3036   16 years mattausch shader system starting to work
(edit) @3035   16 years mattausch
(edit) @3034   16 years mattausch
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3027   16 years mattausch implemented shader program wrapper
(edit) @3026   16 years mattausch
(edit) @3025   16 years mattausch worked on cg shader wrapper class
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