source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.cpp @ 3111

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Diff Rev Age Author Log Message
(edit) @3111   16 years mattausch worked on dynamic objects indexing not working yet
(edit) @3110   16 years mattausch worked on id for dynamic objects
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3104   16 years mattausch updated shader programs
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
(edit) @3094   16 years mattausch some error with reprojection when moving
(edit) @3093   16 years mattausch found precision error: now working completely local
(edit) @3092   16 years mattausch error much better
(edit) @3090   16 years mattausch how can i get rid of the dawn flickering on the edges of objects? …
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3079   16 years mattausch
(edit) @3068   16 years mattausch working on dynamic stuff again
(edit) @3063   16 years mattausch
(edit) @3062   16 years mattausch updating camera system: debug version
(edit) @3057   16 years mattausch added a shader manager
(edit) @3038   16 years mattausch unified shader stuff, but phreetham sky not working anymore for forward …
(edit) @3036   16 years mattausch shader system starting to work
(edit) @3035   16 years mattausch
(edit) @3034   16 years mattausch
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3027   16 years mattausch implemented shader program wrapper
(edit) @3026   16 years mattausch
(edit) @3025   16 years mattausch worked on cg shader wrapper class
(edit) @3021   16 years mattausch removed leaks. added class for shaders
(edit) @3020   16 years mattausch removed most leaks
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3018   16 years mattausch
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3015   16 years mattausch
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3008   16 years mattausch improved performance by > 20 frames
(edit) @3007   16 years mattausch improving performance
(edit) @3006   16 years mattausch tried downsampling
(edit) @3005   16 years mattausch
(edit) @3004   16 years mattausch komisch
(edit) @3003   16 years mattausch
(edit) @3002   16 years mattausch started using downsampling
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @3000   16 years mattausch something shitty
(edit) @2998   16 years mattausch
(edit) @2997   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2994   16 years mattausch started to use a downsampling fbo
(edit) @2993   16 years mattausch
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
(edit) @2988   16 years mattausch eye linear depth not working
(edit) @2987   16 years mattausch
(edit) @2986   16 years mattausch debug version trying to retrieve position from linear eye space depth
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2984   16 years mattausch added eye space depth
(edit) @2978   16 years mattausch
(edit) @2977   16 years mattausch tonemapping working but suddenly slow!
(edit) @2976   16 years mattausch cannot read mipmap, but stayed on gpu
(edit) @2975   16 years mattausch
(edit) @2974   16 years mattausch
(edit) @2973   16 years mattausch
(edit) @2972   16 years mattausch
(edit) @2971   16 years mattausch tuned tone mapping parameters
(edit) @2970   16 years mattausch tone mapper working better
(edit) @2968   16 years mattausch
(edit) @2967   16 years mattausch
(edit) @2966   16 years mattausch started reinhard tonemapping implementation but slow
(edit) @2965   16 years mattausch removed dirttexture stuff. started tonemapping stuff
(edit) @2952   16 years mattausch
(edit) @2946   16 years mattausch
(edit) @2944   16 years mattausch nopt not working yet
(edit) @2932   16 years mattausch
(edit) @2930   16 years mattausch worked on ssao sampling
(edit) @2928   16 years mattausch
(edit) @2903   16 years mattausch
(edit) @2901   16 years mattausch
(edit) @2900   16 years mattausch changed to real 3d samples which are then projected to texture space
(edit) @2899   16 years mattausch
(edit) @2898   16 years mattausch
(edit) @2897   16 years mattausch improved shadow mapping
(edit) @2896   16 years mattausch
(copy) @2895   16 years mattausch
copied from GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SsaoShader.cpp:
(edit) @2894   16 years mattausch shadow mapping almost working (but ulgy!!)
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