source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 3294

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Diff Rev Age Author Log Message
(edit) @3290   15 years mattausch
(edit) @3285   15 years mattausch working on viz for submission
(edit) @3275   15 years mattausch
(edit) @3271   15 years mattausch
(edit) @3251   15 years mattausch played around with pvs. now using pvs without vfc or anything. using …
(edit) @3247   15 years mattausch worked on obj loader played around with ssao sampling
(edit) @3246   15 years mattausch
(edit) @3232   16 years mattausch started dof implementation (not working yet!)
(edit) @3230   16 years mattausch fast and cool not using kernel for high convergence
(edit) @3227   16 years mattausch worked on sampling / convergence
(edit) @3226   16 years mattausch worked on submission
(edit) @3225   16 years mattausch versio for paper submission
(edit) @3221   16 years mattausch added some statistics stuff, but ssao slower than before (probably because …
(edit) @3216   16 years mattausch
(edit) @3214   16 years mattausch worked on lense flare
(edit) @3212   16 years mattausch made ssao parameters more flexible started to implement lense flare
(edit) @3209   16 years mattausch restricted ssao to 0.1 so tone mapping artifacts for completely black …
(edit) @3208   16 years mattausch working quite well with adaptive sampling
(edit) @3206   16 years mattausch
(edit) @3204   16 years mattausch debug version showing a visualization of the confidence
(edit) @3203   16 years mattausch only adapting filter size left …
(edit) @3202   16 years mattausch finally found bvh tighter bounds bug
(edit) @3199   16 years mattausch
(edit) @3198   16 years mattausch removed some visual bugs (trees against sky), flickering much better now
(edit) @3196   16 years mattausch obviously solved filtering problem, but still problems with building edges
(edit) @3195   16 years mattausch
(edit) @3194   16 years mattausch
(edit) @3193   16 years mattausch prepared meeting
(edit) @3192   16 years mattausch worked on adaptive sampling .. changed to using real number of samples for …
(edit) @3189   16 years mattausch
(edit) @3167   16 years mattausch
(edit) @3166   16 years mattausch nearly no more errors but slow
(edit) @3165   16 years mattausch good values
(edit) @3162   16 years mattausch playing around with filter: returning to world space depth difference for …
(edit) @3161   16 years mattausch not working .…
(edit) @3160   16 years mattausch working quite well, put filter size adaptation factor from 10 to 5, still …
(edit) @3159   16 years mattausch
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3154   16 years mattausch normal mappingt: first working version
(edit) @3151   16 years mattausch worked on ssao for interpolated normals
(edit) @3143   16 years mattausch managed to remove halo by modifying depth / normal discontinuity filter
(edit) @3142   16 years mattausch changed filter, halo region very small
(edit) @3139   16 years mattausch filter working ok but slow
(edit) @3134   16 years mattausch filtering working more nicely now
(edit) @3133   16 years mattausch
(edit) @3128   16 years mattausch
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3122   16 years mattausch still problems with noise
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(edit) @3115   16 years mattausch
(edit) @3108   16 years mattausch eyespacedepth working at home computer
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3100   16 years mattausch added per sample test
(edit) @3099   16 years mattausch comparing eye linear depth
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
(edit) @3092   16 years mattausch error much better
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3083   16 years mattausch debug version
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3080   16 years mattausch
(edit) @3079   16 years mattausch
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3015   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2982   16 years mattausch problematic: merging
(edit) @2978   16 years mattausch
(edit) @2975   16 years mattausch
(edit) @2974   16 years mattausch
(edit) @2970   16 years mattausch tone mapper working better
(edit) @2968   16 years mattausch
(edit) @2967   16 years mattausch
(edit) @2966   16 years mattausch started reinhard tonemapping implementation but slow
(edit) @2964   16 years mattausch
(edit) @2954   16 years mattausch implemented sun color
(edit) @2930   16 years mattausch worked on ssao sampling
(edit) @2905   16 years mattausch
(edit) @2904   16 years mattausch got rid of error with newly visible surfaces, much faster
(edit) @2903   16 years mattausch
(edit) @2901   16 years mattausch
(edit) @2900   16 years mattausch changed to real 3d samples which are then projected to texture space
(edit) @2899   16 years mattausch
(edit) @2898   16 years mattausch
(edit) @2892   16 years mattausch
(edit) @2891   16 years mattausch
(edit) @2887   16 years mattausch made changes to view transformation but still not working
(add) @2886   16 years mattausch using gaussian distribution for sampling
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