|
|
@3115
|
16 years |
mattausch |
|
|
|
@3114
|
16 years |
mattausch |
worked on dynamic objects: now ook, but have to work on render queue
|
|
|
@3113
|
16 years |
mattausch |
problm with technique system
|
|
|
@3112
|
16 years |
mattausch |
played around with indexing for offset vector, but now choosing different …
|
|
|
@3111
|
16 years |
mattausch |
worked on dynamic objects indexing not working yet
|
|
|
@3110
|
16 years |
mattausch |
worked on id for dynamic objects
|
|
|
@3109
|
16 years |
mattausch |
working on incorporation of dynamic objects into ssao
|
|
|
@3108
|
16 years |
mattausch |
eyespacedepth working at home computer
|
|
|
@3107
|
16 years |
mattausch |
added converter for vbo format from ralf
|
|
|
@3106
|
16 years |
mattausch |
reprojection working much better using 1 - eyespacedepth / …
|
|
|
@3105
|
16 years |
mattausch |
now strafing up not working anymore!!!!
|
|
|
@3104
|
16 years |
mattausch |
updated shader programs
|
|
|
@3103
|
16 years |
mattausch |
still some error with ssao on edges
bilateral filter slow
|
|
|
@3101
|
16 years |
mattausch |
depth queries not working
|
|
|
@3100
|
16 years |
mattausch |
added per sample test
|
|
|
@3099
|
16 years |
mattausch |
comparing eye linear depth
|
|
|
@3098
|
16 years |
mattausch |
detected error on edges of buildings: why doing ssao there?
|
|
|
@3097
|
16 years |
mattausch |
still problems with ssao on edges
|
|
|
@3095
|
16 years |
mattausch |
probably improved temporal coherence but strange ssao
|
|
|
@3094
|
16 years |
mattausch |
some error with reprojection when moving
|
|
|
@3093
|
16 years |
mattausch |
found precision error: now working completely local
|
|
|
@3092
|
16 years |
mattausch |
error much better
|
|
|
@3091
|
16 years |
mattausch |
working on rigid objects
|
|
|
@3089
|
16 years |
mattausch |
working better but stil not fully there
|
|
|
@3088
|
16 years |
mattausch |
|
|
|
@3087
|
16 years |
mattausch |
somehow working wih eye linear depth, but terrile precision (especially …
|
|
|
@3086
|
16 years |
mattausch |
|
|
|
@3085
|
16 years |
mattausch |
|
|
|
@3084
|
16 years |
mattausch |
|
|
|
@3083
|
16 years |
mattausch |
debug version
|
|
|
@3082
|
16 years |
mattausch |
debug version: working on split up of ssao and reprojection
|
|
|
@3081
|
16 years |
mattausch |
trying to get ssao to work with dynamic objects
|
|
|
@3080
|
16 years |
mattausch |
|
|
|
@3079
|
16 years |
mattausch |
|
|
|
@3034
|
16 years |
mattausch |
|
|
|
@3028
|
16 years |
mattausch |
debug version: what to do with shader programs??
|
|
|
@3026
|
16 years |
mattausch |
|
|
|
@3019
|
16 years |
mattausch |
detected memory leaks mainly in shadowmapping!!
strange problems with …
|
|
|
@3017
|
16 years |
mattausch |
|
|
|
@3016
|
16 years |
mattausch |
|
|
|
@3014
|
16 years |
mattausch |
removed eyepos from sssao shader, played around with maxdepth
|
|
|
@3010
|
16 years |
mattausch |
|
|
|
@3009
|
16 years |
mattausch |
|
|
|
@3006
|
16 years |
mattausch |
tried downsampling
|
|
|
@3005
|
16 years |
mattausch |
|
|
|
@3004
|
16 years |
mattausch |
komisch
|
|
|
@3001
|
16 years |
mattausch |
reverted back from trying to use less components in fbo for faster …
|
|
|
@3000
|
16 years |
mattausch |
something shitty
|
|
|
@2999
|
16 years |
mattausch |
trying to use smaller fbo
|
|
|
@2997
|
16 years |
mattausch |
|
|
|
@2996
|
16 years |
mattausch |
|
|
|
@2995
|
16 years |
mattausch |
|
|
|
@2993
|
16 years |
mattausch |
|
|
|
@2992
|
16 years |
mattausch |
tone mapping working with using reconstructed depth
|
|
|
@2991
|
16 years |
mattausch |
what todo with tone mapping: manually donwsample??
or manually downsample …
|
|
|
@2990
|
16 years |
mattausch |
recovering world pos from eye space depth => better gi performance
|
|
|
@2989
|
16 years |
mattausch |
was able to make eye space depth working …
|
|
|
@2988
|
16 years |
mattausch |
eye linear depth not working
|
|
|
@2987
|
16 years |
mattausch |
|
|
|
@2986
|
16 years |
mattausch |
debug version trying to retrieve position from linear eye space depth
|
|
|
@2985
|
16 years |
mattausch |
trying out linear depth instead of positions
|
|
|
@2982
|
16 years |
mattausch |
problematic: merging
|
|
|
@2979
|
16 years |
mattausch |
|
|
|
@2978
|
16 years |
mattausch |
|
|
|
@2975
|
16 years |
mattausch |
|
|
|
@2974
|
16 years |
mattausch |
|
|
|
@2964
|
16 years |
mattausch |
|
|
|
@2911
|
16 years |
mattausch |
|
|
|
@2904
|
16 years |
mattausch |
got rid of error with newly visible surfaces, much faster
|
|
|
@2903
|
16 years |
mattausch |
|
|
|
@2898
|
16 years |
mattausch |
|
|
|
@2897
|
16 years |
mattausch |
improved shadow mapping
|
|
|
@2893
|
16 years |
mattausch |
shadowing partly working
|
|
|
@2892
|
16 years |
mattausch |
|
|
|
@2891
|
16 years |
mattausch |
|
|
|
@2890
|
16 years |
mattausch |
view vector interpolation finally working
|
|
|
@2889
|
16 years |
mattausch |
|
|
|
@2888
|
16 years |
mattausch |
corrected views
|
|
|
@2887
|
16 years |
mattausch |
made changes to view transformation but still not working
|
|
|
@2886
|
16 years |
mattausch |
using gaussian distribution for sampling
|
|
|
@2885
|
16 years |
mattausch |
|
|
|
@2884
|
16 years |
mattausch |
found bug with lod levels
made env file for shaders
|
|
|
@2882
|
16 years |
mattausch |
|
|
|
@2881
|
16 years |
mattausch |
working quite well
|
|
|
@2880
|
16 years |
mattausch |
downsampling not working yet
|
|
|
@2876
|
16 years |
mattausch |
|
|
|
@2874
|
16 years |
mattausch |
implemented glob-illum solution
|
|
|
@2873
|
16 years |
mattausch |
|
|
|
@2872
|
16 years |
mattausch |
working to incorporate indirect illumination
|
|
|
@2871
|
16 years |
mattausch |
working with 50 frames
|
|
|
@2870
|
16 years |
mattausch |
|
|
|
@2869
|
16 years |
mattausch |
computing ao in nice function ... but slow!!
|
|
|
@2868
|
16 years |
mattausch |
changed ssao to multipass algorithm
|
|
|
@2809
|
17 years |
mattausch |
working on ssao deferred shading approach (debug version!!)
|