source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg @ 3182

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Diff Rev Age Author Log Message
(edit) @3175   16 years mattausch
(edit) @3172   16 years mattausch
(edit) @3167   16 years mattausch
(edit) @3161   16 years mattausch not working .…
(edit) @3159   16 years mattausch
(edit) @3158   16 years mattausch sample checking working good now
(edit) @3157   16 years mattausch
(edit) @3156   16 years mattausch pixel check working better now
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3151   16 years mattausch worked on ssao for interpolated normals
(edit) @3150   16 years mattausch cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
(edit) @3144   16 years mattausch working on normal mapping
(edit) @3142   16 years mattausch changed filter, halo region very small
(edit) @3138   16 years mattausch also ok with update
(edit) @3137   16 years mattausch working ok
(edit) @3133   16 years mattausch
(edit) @3132   16 years mattausch reordered functions: antialiasing comes after initial shading pass and …
(edit) @3129   16 years mattausch tried different techniques for smoothing the flickering for moving objects …
(edit) @3128   16 years mattausch
(edit) @3125   16 years mattausch changed tm so no values out of bounds, somehow occlusion error missing …
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3122   16 years mattausch still problems with noise
(edit) @3121   16 years mattausch reordered ssao function to redcude flikering with one kernel but not …
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(edit) @3119   16 years mattausch
(edit) @3117   16 years mattausch strange errors
(edit) @3115   16 years mattausch
(edit) @3114   16 years mattausch worked on dynamic objects: now ook, but have to work on render queue
(edit) @3113   16 years mattausch problm with technique system
(edit) @3112   16 years mattausch played around with indexing for offset vector, but now choosing different …
(edit) @3111   16 years mattausch worked on dynamic objects indexing not working yet
(edit) @3110   16 years mattausch worked on id for dynamic objects
(edit) @3109   16 years mattausch working on incorporation of dynamic objects into ssao
(edit) @3108   16 years mattausch eyespacedepth working at home computer
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3104   16 years mattausch updated shader programs
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3101   16 years mattausch depth queries not working
(edit) @3100   16 years mattausch added per sample test
(edit) @3099   16 years mattausch comparing eye linear depth
(edit) @3098   16 years mattausch detected error on edges of buildings: why doing ssao there?
(edit) @3097   16 years mattausch still problems with ssao on edges
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
(edit) @3094   16 years mattausch some error with reprojection when moving
(edit) @3093   16 years mattausch found precision error: now working completely local
(edit) @3092   16 years mattausch error much better
(edit) @3091   16 years mattausch working on rigid objects
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3086   16 years mattausch
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3083   16 years mattausch debug version
(edit) @3082   16 years mattausch debug version: working on split up of ssao and reprojection
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3080   16 years mattausch
(edit) @3079   16 years mattausch
(edit) @3034   16 years mattausch
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3026   16 years mattausch
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3006   16 years mattausch tried downsampling
(edit) @3005   16 years mattausch
(edit) @3004   16 years mattausch komisch
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @3000   16 years mattausch something shitty
(edit) @2999   16 years mattausch trying to use smaller fbo
(edit) @2997   16 years mattausch
(edit) @2996   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2993   16 years mattausch
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
(edit) @2989   16 years mattausch was able to make eye space depth working …
(edit) @2988   16 years mattausch eye linear depth not working
(edit) @2987   16 years mattausch
(edit) @2986   16 years mattausch debug version trying to retrieve position from linear eye space depth
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2982   16 years mattausch problematic: merging
(edit) @2979   16 years mattausch
(edit) @2978   16 years mattausch
(edit) @2975   16 years mattausch
(edit) @2974   16 years mattausch
(edit) @2964   16 years mattausch
(edit) @2911   16 years mattausch
(edit) @2904   16 years mattausch got rid of error with newly visible surfaces, much faster
(edit) @2903   16 years mattausch
(edit) @2898   16 years mattausch
(edit) @2897   16 years mattausch improved shadow mapping
(edit) @2893   16 years mattausch shadowing partly working
(edit) @2892   16 years mattausch
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