|
|
@3175
|
16 years |
mattausch |
|
|
|
@3168
|
16 years |
mattausch |
removed bug (second aa output), normsl normalization now during mrt output
|
|
|
@3167
|
16 years |
mattausch |
|
|
|
@3166
|
16 years |
mattausch |
nearly no more errors but slow
|
|
|
@3164
|
16 years |
mattausch |
good quality now for current settings
|
|
|
@3163
|
16 years |
mattausch |
getting better results using the position for the filter
|
|
|
@3162
|
16 years |
mattausch |
playing around with filter: returning to world space depth difference for …
|
|
|
@3161
|
16 years |
mattausch |
not working .…
|
|
|
@3160
|
16 years |
mattausch |
working quite well, put filter size adaptation factor from 10 to 5, still …
|
|
|
@3156
|
16 years |
mattausch |
pixel check working better now
|
|
|
@3155
|
16 years |
mattausch |
improved valid sample detection not workign yet
|
|
|
@3151
|
16 years |
mattausch |
worked on ssao for interpolated normals
|
|
|
@3150
|
16 years |
mattausch |
cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
|
|
|
@3148
|
16 years |
mattausch |
done a little cleanup
|
|
|
@3144
|
16 years |
mattausch |
working on normal mapping
|
|
|
@3143
|
16 years |
mattausch |
managed to remove halo by modifying depth / normal discontinuity filter
|
|
|
@3142
|
16 years |
mattausch |
changed filter, halo region very small
|
|
|
@3140
|
16 years |
mattausch |
would take this if it were faster
|
|
|
@3137
|
16 years |
mattausch |
working ok
|
|
|
@3136
|
16 years |
mattausch |
fixed antialiasing, but ssao not working at that point (depth)
|
|
|
@3135
|
16 years |
mattausch |
working ok (most of the aa is also there for not-ssao mode, so it is …
|
|
|
@3134
|
16 years |
mattausch |
filtering working more nicely now
|
|
|
@3133
|
16 years |
mattausch |
|
|
|
@3132
|
16 years |
mattausch |
reordered functions: antialiasing comes after initial shading pass and …
|
|
|
@3129
|
16 years |
mattausch |
tried different techniques for smoothing the flickering for moving objects …
|
|
|
@3128
|
16 years |
mattausch |
|
|
|
@3123
|
16 years |
mattausch |
working on ssao for dynamic objects, found error with tight bounds
|
|
|
@3122
|
16 years |
mattausch |
still problems with noise
|
|
|
@3121
|
16 years |
mattausch |
reordered ssao function to redcude flikering with one kernel but not …
|
|
|
@3120
|
16 years |
mattausch |
worked on filtering now trying to reduce flickering (have to reorder ssao …
|
|
|
@3118
|
16 years |
mattausch |
found error with mrts
|
|
|
@3117
|
16 years |
mattausch |
strange errors
|
|
|
@3115
|
16 years |
mattausch |
|
|
|
@3113
|
16 years |
mattausch |
problm with technique system
|
|
|
@3112
|
16 years |
mattausch |
played around with indexing for offset vector, but now choosing different …
|
|
|
@3111
|
16 years |
mattausch |
worked on dynamic objects indexing not working yet
|
|
|
@3110
|
16 years |
mattausch |
worked on id for dynamic objects
|
|
|
@3107
|
16 years |
mattausch |
added converter for vbo format from ralf
|
|
|
@3106
|
16 years |
mattausch |
reprojection working much better using 1 - eyespacedepth / …
|
|
|
@3105
|
16 years |
mattausch |
now strafing up not working anymore!!!!
|
|
|
@3104
|
16 years |
mattausch |
updated shader programs
|
|
|
@3103
|
16 years |
mattausch |
still some error with ssao on edges
bilateral filter slow
|
|
|
@3095
|
16 years |
mattausch |
probably improved temporal coherence but strange ssao
|
|
|
@3094
|
16 years |
mattausch |
some error with reprojection when moving
|
|
|
@3093
|
16 years |
mattausch |
found precision error: now working completely local
|
|
|
@3092
|
16 years |
mattausch |
error much better
|
|
|
@3090
|
16 years |
mattausch |
how can i get rid of the dawn flickering on the edges of objects? …
|
|
|
@3089
|
16 years |
mattausch |
working better but stil not fully there
|
|
|
@3088
|
16 years |
mattausch |
|
|
|
@3087
|
16 years |
mattausch |
somehow working wih eye linear depth, but terrile precision (especially …
|
|
|
@3085
|
16 years |
mattausch |
|
|
|
@3084
|
16 years |
mattausch |
|
|
|
@3081
|
16 years |
mattausch |
trying to get ssao to work with dynamic objects
|
|
|
@3079
|
16 years |
mattausch |
|
|
|
@3068
|
16 years |
mattausch |
working on dynamic stuff again
|
|
|
@3063
|
16 years |
mattausch |
|
|
|
@3062
|
16 years |
mattausch |
updating camera system: debug version
|
|
|
@3057
|
16 years |
mattausch |
added a shader manager
|
|
|
@3038
|
16 years |
mattausch |
unified shader stuff, but phreetham sky not working anymore for forward …
|
|
|
@3036
|
16 years |
mattausch |
shader system starting to work
|
|
|
@3035
|
16 years |
mattausch |
|
|
|
@3034
|
16 years |
mattausch |
|
|
|
@3028
|
16 years |
mattausch |
debug version: what to do with shader programs??
|
|
|
@3027
|
16 years |
mattausch |
implemented shader program wrapper
|
|
|
@3026
|
16 years |
mattausch |
|
|
|
@3025
|
16 years |
mattausch |
worked on cg shader wrapper class
|
|
|
@3021
|
16 years |
mattausch |
removed leaks. added class for shaders
|
|
|
@3020
|
16 years |
mattausch |
removed most leaks
|
|
|
@3019
|
16 years |
mattausch |
detected memory leaks mainly in shadowmapping!!
strange problems with …
|
|
|
@3018
|
16 years |
mattausch |
|
|
|
@3017
|
16 years |
mattausch |
|
|
|
@3016
|
16 years |
mattausch |
|
|
|
@3015
|
16 years |
mattausch |
|
|
|
@3010
|
16 years |
mattausch |
|
|
|
@3009
|
16 years |
mattausch |
|
|
|
@3008
|
16 years |
mattausch |
improved performance by > 20 frames
|
|
|
@3007
|
16 years |
mattausch |
improving performance
|
|
|
@3006
|
16 years |
mattausch |
tried downsampling
|
|
|
@3005
|
16 years |
mattausch |
|
|
|
@3004
|
16 years |
mattausch |
komisch
|
|
|
@3003
|
16 years |
mattausch |
|
|
|
@3002
|
16 years |
mattausch |
started using downsampling
|
|
|
@3001
|
16 years |
mattausch |
reverted back from trying to use less components in fbo for faster …
|
|
|
@3000
|
16 years |
mattausch |
something shitty
|
|
|
@2998
|
16 years |
mattausch |
|
|
|
@2997
|
16 years |
mattausch |
|
|
|
@2995
|
16 years |
mattausch |
|
|
|
@2994
|
16 years |
mattausch |
started to use a downsampling fbo
|
|
|
@2993
|
16 years |
mattausch |
|
|
|
@2992
|
16 years |
mattausch |
tone mapping working with using reconstructed depth
|
|
|
@2991
|
16 years |
mattausch |
what todo with tone mapping: manually donwsample??
or manually downsample …
|
|
|
@2990
|
16 years |
mattausch |
recovering world pos from eye space depth => better gi performance
|
|
|
@2988
|
16 years |
mattausch |
eye linear depth not working
|
|
|
@2987
|
16 years |
mattausch |
|
|
|
@2986
|
16 years |
mattausch |
debug version trying to retrieve position from linear eye space depth
|
|
|
@2985
|
16 years |
mattausch |
trying out linear depth instead of positions
|
|
|
@2984
|
16 years |
mattausch |
added eye space depth
|
|
|
@2978
|
16 years |
mattausch |
|
|
|
@2977
|
16 years |
mattausch |
tonemapping working but suddenly slow!
|
|
|
@2976
|
16 years |
mattausch |
cannot read mipmap, but stayed on gpu
|
|
|