|
|
@3291
|
16 years |
mattausch |
|
|
|
@3284
|
16 years |
mattausch |
|
|
|
@3271
|
16 years |
mattausch |
|
|
|
@3247
|
16 years |
mattausch |
worked on obj loader
played around with ssao sampling
|
|
|
@3231
|
16 years |
mattausch |
worked on sampling pattern
|
|
|
@3230
|
16 years |
mattausch |
fast and cool
not using kernel for high convergence
|
|
|
@3227
|
16 years |
mattausch |
worked on sampling / convergence
|
|
|
@3226
|
16 years |
mattausch |
worked on submission
|
|
|
@3225
|
16 years |
mattausch |
versio for paper submission
|
|
|
@3221
|
16 years |
mattausch |
added some statistics stuff, but ssao slower than before (probably because …
|
|
|
@3213
|
16 years |
mattausch |
lense flare starting to work
|
|
|
@3212
|
16 years |
mattausch |
made ssao parameters more flexible
started to implement lense flare
|
|
|
@3209
|
16 years |
mattausch |
restricted ssao to 0.1 so tone mapping artifacts for completely black …
|
|
|
@3208
|
16 years |
mattausch |
working quite well with adaptive sampling
|
|
|
@3206
|
16 years |
mattausch |
|
|
|
@3205
|
16 years |
mattausch |
as good as i cab do it right now but flickering when dynamic object enters …
|
|
|
@3204
|
16 years |
mattausch |
debug version showing a visualization of the confidence
|
|
|
@3203
|
16 years |
mattausch |
only adapting filter size left …
|
|
|
@3199
|
16 years |
mattausch |
|
|
|
@3198
|
16 years |
mattausch |
removed some visual bugs (trees against sky), flickering much better now
|
|
|
@3197
|
16 years |
mattausch |
debug version:still some problems with house corner geometry and ssao
|
|
|
@3196
|
16 years |
mattausch |
obviously solved filtering problem, but still problems with building edges
|
|
|
@3195
|
16 years |
mattausch |
|
|
|
@3193
|
16 years |
mattausch |
prepared meeting
|
|
|
@3192
|
16 years |
mattausch |
worked on adaptive sampling .. changed to using real number of samples for …
|
|
|
@3175
|
16 years |
mattausch |
|
|
|
@3172
|
16 years |
mattausch |
|
|
|
@3167
|
16 years |
mattausch |
|
|
|
@3161
|
16 years |
mattausch |
not working .…
|
|
|
@3159
|
16 years |
mattausch |
|
|
|
@3158
|
16 years |
mattausch |
sample checking working good now
|
|
|
@3157
|
16 years |
mattausch |
|
|
|
@3156
|
16 years |
mattausch |
pixel check working better now
|
|
|
@3155
|
16 years |
mattausch |
improved valid sample detection not workign yet
|
|
|
@3151
|
16 years |
mattausch |
worked on ssao for interpolated normals
|
|
|
@3150
|
16 years |
mattausch |
cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
|
|
|
@3144
|
16 years |
mattausch |
working on normal mapping
|
|
|
@3142
|
16 years |
mattausch |
changed filter, halo region very small
|
|
|
@3138
|
16 years |
mattausch |
also ok with update
|
|
|
@3137
|
16 years |
mattausch |
working ok
|
|
|
@3133
|
16 years |
mattausch |
|
|
|
@3132
|
16 years |
mattausch |
reordered functions: antialiasing comes after initial shading pass and …
|
|
|
@3129
|
16 years |
mattausch |
tried different techniques for smoothing the flickering for moving objects …
|
|
|
@3128
|
16 years |
mattausch |
|
|
|
@3125
|
16 years |
mattausch |
changed tm so no values out of bounds, somehow occlusion error missing …
|
|
|
@3123
|
16 years |
mattausch |
working on ssao for dynamic objects, found error with tight bounds
|
|
|
@3122
|
16 years |
mattausch |
still problems with noise
|
|
|
@3121
|
16 years |
mattausch |
reordered ssao function to redcude flikering with one kernel but not …
|
|
|
@3120
|
16 years |
mattausch |
worked on filtering now trying to reduce flickering (have to reorder ssao …
|
|
|
@3119
|
16 years |
mattausch |
|
|
|
@3117
|
16 years |
mattausch |
strange errors
|
|
|
@3115
|
16 years |
mattausch |
|
|
|
@3114
|
16 years |
mattausch |
worked on dynamic objects: now ook, but have to work on render queue
|
|
|
@3113
|
16 years |
mattausch |
problm with technique system
|
|
|
@3112
|
16 years |
mattausch |
played around with indexing for offset vector, but now choosing different …
|
|
|
@3111
|
16 years |
mattausch |
worked on dynamic objects indexing not working yet
|
|
|
@3110
|
16 years |
mattausch |
worked on id for dynamic objects
|
|
|
@3109
|
16 years |
mattausch |
working on incorporation of dynamic objects into ssao
|
|
|
@3108
|
16 years |
mattausch |
eyespacedepth working at home computer
|
|
|
@3107
|
16 years |
mattausch |
added converter for vbo format from ralf
|
|
|
@3106
|
16 years |
mattausch |
reprojection working much better using 1 - eyespacedepth / …
|
|
|
@3105
|
16 years |
mattausch |
now strafing up not working anymore!!!!
|
|
|
@3104
|
16 years |
mattausch |
updated shader programs
|
|
|
@3103
|
16 years |
mattausch |
still some error with ssao on edges
bilateral filter slow
|
|
|
@3101
|
16 years |
mattausch |
depth queries not working
|
|
|
@3100
|
16 years |
mattausch |
added per sample test
|
|
|
@3099
|
16 years |
mattausch |
comparing eye linear depth
|
|
|
@3098
|
16 years |
mattausch |
detected error on edges of buildings: why doing ssao there?
|
|
|
@3097
|
16 years |
mattausch |
still problems with ssao on edges
|
|
|
@3095
|
16 years |
mattausch |
probably improved temporal coherence but strange ssao
|
|
|
@3094
|
16 years |
mattausch |
some error with reprojection when moving
|
|
|
@3093
|
16 years |
mattausch |
found precision error: now working completely local
|
|
|
@3092
|
16 years |
mattausch |
error much better
|
|
|
@3091
|
16 years |
mattausch |
working on rigid objects
|
|
|
@3089
|
16 years |
mattausch |
working better but stil not fully there
|
|
|
@3088
|
16 years |
mattausch |
|
|
|
@3087
|
16 years |
mattausch |
somehow working wih eye linear depth, but terrile precision (especially …
|
|
|
@3086
|
16 years |
mattausch |
|
|
|
@3085
|
16 years |
mattausch |
|
|
|
@3084
|
16 years |
mattausch |
|
|
|
@3083
|
16 years |
mattausch |
debug version
|
|
|
@3082
|
16 years |
mattausch |
debug version: working on split up of ssao and reprojection
|
|
|
@3081
|
16 years |
mattausch |
trying to get ssao to work with dynamic objects
|
|
|
@3080
|
16 years |
mattausch |
|
|
|
@3079
|
16 years |
mattausch |
|
|
|
@3034
|
16 years |
mattausch |
|
|
|
@3028
|
16 years |
mattausch |
debug version: what to do with shader programs??
|
|
|
@3026
|
16 years |
mattausch |
|
|
|
@3019
|
16 years |
mattausch |
detected memory leaks mainly in shadowmapping!!
strange problems with …
|
|
|
@3017
|
16 years |
mattausch |
|
|
|
@3016
|
16 years |
mattausch |
|
|
|
@3014
|
16 years |
mattausch |
removed eyepos from sssao shader, played around with maxdepth
|
|
|
@3010
|
16 years |
mattausch |
|
|
|
@3009
|
16 years |
mattausch |
|
|
|
@3006
|
16 years |
mattausch |
tried downsampling
|
|
|
@3005
|
16 years |
mattausch |
|
|
|
@3004
|
16 years |
mattausch |
komisch
|
|
|
@3001
|
16 years |
mattausch |
reverted back from trying to use less components in fbo for faster …
|
|
|
@3000
|
16 years |
mattausch |
something shitty
|
|
|
@2999
|
16 years |
mattausch |
trying to use smaller fbo
|
|
|