source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg @ 3365

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Diff Rev Age Author Log Message
(edit) @3365   15 years mattausch completely changing concept: storing world space position for one lookup!!
(edit) @3364   15 years mattausch debug version visualizing the depth diff
(edit) @3362   15 years mattausch cleaned up algorithm
(edit) @3361   15 years mattausch
(edit) @3355   15 years mattausch
(edit) @3354   15 years mattausch indexing not working right .…
(edit) @3353   15 years mattausch something strange happening in sibenik: reprojection not working!!
(edit) @3349   15 years mattausch changed back to old version
(edit) @3348   15 years mattausch saving then changing back to 2 targets
(edit) @3347   15 years mattausch 1 rendertarget not working perfectly
(edit) @3346   15 years mattausch komischer fehler mit einem rendertarget
(edit) @3345   15 years mattausch trying to reduce render targets but something srange
(edit) @3344   15 years mattausch works well with index
(edit) @3343   15 years mattausch working really nicely
(edit) @3342   15 years mattausch found error
(edit) @3341   15 years mattausch nix geht
(edit) @3340   15 years mattausch
(edit) @3339   15 years mattausch commiting changes after a long time (kenn mi nimma aus)
(edit) @3331   15 years mattausch performance testing
(edit) @3330   15 years mattausch
(edit) @3329   15 years mattausch
(edit) @3328   15 years mattausch found error, working ok
(edit) @3327   15 years mattausch probably found error with texture
(edit) @3326   15 years mattausch strange texture error!!
(edit) @3325   15 years mattausch
(edit) @3324   15 years mattausch indexing working not so bad
(edit) @3322   15 years mattausch found out what is wrong with halton sequence
(edit) @3321   15 years mattausch
(edit) @3320   15 years mattausch
(edit) @3319   15 years mattausch
(edit) @3318   15 years mattausch played around with reprojection, cleaned up code
(edit) @3316   15 years mattausch surpressed blur, worked on object placing in sibenik (why performance …
(edit) @3314   15 years mattausch reverted to old sampling scheme
(edit) @3313   15 years mattausch reverted back to before poisson sampling scheme
(edit) @3311   15 years mattausch worked on sampling method for hierarchical poisson
(edit) @3310   15 years mattausch debug version
(edit) @3309   15 years mattausch working on changed sampling scheme for temporal coherence
(edit) @3307   15 years mattausch working on sampling
(edit) @3306   15 years mattausch found error with border
(edit) @3304   15 years mattausch tried out scaling vs reduction of samples
(edit) @3303   15 years mattausch filter working fine!
(edit) @3291   15 years mattausch
(edit) @3284   15 years mattausch
(edit) @3271   15 years mattausch
(edit) @3247   15 years mattausch worked on obj loader played around with ssao sampling
(edit) @3231   15 years mattausch worked on sampling pattern
(edit) @3230   15 years mattausch fast and cool not using kernel for high convergence
(edit) @3227   15 years mattausch worked on sampling / convergence
(edit) @3226   15 years mattausch worked on submission
(edit) @3225   15 years mattausch versio for paper submission
(edit) @3221   16 years mattausch added some statistics stuff, but ssao slower than before (probably because …
(edit) @3213   16 years mattausch lense flare starting to work
(edit) @3212   16 years mattausch made ssao parameters more flexible started to implement lense flare
(edit) @3209   16 years mattausch restricted ssao to 0.1 so tone mapping artifacts for completely black …
(edit) @3208   16 years mattausch working quite well with adaptive sampling
(edit) @3206   16 years mattausch
(edit) @3205   16 years mattausch as good as i cab do it right now but flickering when dynamic object enters …
(edit) @3204   16 years mattausch debug version showing a visualization of the confidence
(edit) @3203   16 years mattausch only adapting filter size left …
(edit) @3199   16 years mattausch
(edit) @3198   16 years mattausch removed some visual bugs (trees against sky), flickering much better now
(edit) @3197   16 years mattausch debug version:still some problems with house corner geometry and ssao
(edit) @3196   16 years mattausch obviously solved filtering problem, but still problems with building edges
(edit) @3195   16 years mattausch
(edit) @3193   16 years mattausch prepared meeting
(edit) @3192   16 years mattausch worked on adaptive sampling .. changed to using real number of samples for …
(edit) @3175   16 years mattausch
(edit) @3172   16 years mattausch
(edit) @3167   16 years mattausch
(edit) @3161   16 years mattausch not working .…
(edit) @3159   16 years mattausch
(edit) @3158   16 years mattausch sample checking working good now
(edit) @3157   16 years mattausch
(edit) @3156   16 years mattausch pixel check working better now
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3151   16 years mattausch worked on ssao for interpolated normals
(edit) @3150   16 years mattausch cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
(edit) @3144   16 years mattausch working on normal mapping
(edit) @3142   16 years mattausch changed filter, halo region very small
(edit) @3138   16 years mattausch also ok with update
(edit) @3137   16 years mattausch working ok
(edit) @3133   16 years mattausch
(edit) @3132   16 years mattausch reordered functions: antialiasing comes after initial shading pass and …
(edit) @3129   16 years mattausch tried different techniques for smoothing the flickering for moving objects …
(edit) @3128   16 years mattausch
(edit) @3125   16 years mattausch changed tm so no values out of bounds, somehow occlusion error missing …
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3122   16 years mattausch still problems with noise
(edit) @3121   16 years mattausch reordered ssao function to redcude flikering with one kernel but not …
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(edit) @3119   16 years mattausch
(edit) @3117   16 years mattausch strange errors
(edit) @3115   16 years mattausch
(edit) @3114   16 years mattausch worked on dynamic objects: now ook, but have to work on render queue
(edit) @3113   16 years mattausch problm with technique system
(edit) @3112   16 years mattausch played around with indexing for offset vector, but now choosing different …
(edit) @3111   16 years mattausch worked on dynamic objects indexing not working yet
(edit) @3110   16 years mattausch worked on id for dynamic objects
(edit) @3109   16 years mattausch working on incorporation of dynamic objects into ssao
(edit) @3108   16 years mattausch eyespacedepth working at home computer
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