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Changeset
2517
for
GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil
Timestamp:
07/03/07 17:31:01 (
18 years
ago)
Author:
igarcia
Message:
Location:
GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D
Files:
148 added
.
(added)
bin
(added)
bin/res
(added)
bin/res/levelutil
(added)
bin/res/levelutil/actor
(added)
bin/res/levelutil/actor/.sconsign
(added)
bin/res/levelutil/actor/door.s3d_perch_run
(added)
bin/res/levelutil/shader
(added)
bin/res/levelutil/shader/.sconsign
(added)
bin/res/levelutil/shader/basic.s3d_shader_run
(added)
bin/res/levelutil/shader/comic.s3d_shader_run
(added)
bin/res/levelutil/shader/direct_texturing_shmap.s3d_shader_run
(added)
bin/res/levelutil/shader/display.s3d_shader_run
(added)
bin/res/levelutil/shader/indirect_texturing.s3d_shader_run
(added)
bin/res/levelutil/shader/indirect_texturing_shmap.s3d_shader_run
(added)
bin/res/levelutil/shader/ordinary.s3d_shader_run
(added)
bin/res/levelutil/shader/ordinary_transp.s3d_shader_run
(added)
bin/res/levelutil/shader/plain_shmap.s3d_shader_run
(added)
bin/res/levelutil/shader/posteffects.s3d_shader_run
(added)
bin/res/levelutil/shader/prog
(added)
bin/res/levelutil/shader/prog/.sconsign
(added)
bin/res/levelutil/shader/prog/black.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_combine.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_mild.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/comic.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/.sconsign
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_light_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_light_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_dirlight_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_spotlight_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_black_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_black_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_dirlight_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_spotlight_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_shmap_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/direct_texturing_ambient.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/direct_texturing_light.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/direct_texturing_shmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_shmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_shmap_direct_texturing.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_shmap_indirect_texturing.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/indirect_texturing.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/indirect_texturing_black.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/indirect_texturing_shmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/lightfilter.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl
(added)
bin/res/levelutil/shader/prog/ogl_glsl/.sconsign
(added)
bin/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/partic.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/plain_point.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/plain_shmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/standard.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/sky.s3d_shader_run
(added)
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