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Changeset
2196
for
GTP/trunk
Timestamp:
03/06/07 15:48:04 (
18 years
ago)
Author:
szirmay
Message:
Location:
GTP/trunk/App/Demos/Illum/Shark3D
Files:
778 added
.
(added)
version164x12u
(added)
version164x12u/IllumDemo
(added)
version164x12u/IllumDemo/Direct3D
(added)
version164x12u/IllumDemo/bin
(added)
version164x12u/IllumDemo/bin/res
(added)
version164x12u/IllumDemo/bin/res/client
(added)
version164x12u/IllumDemo/bin/res/client/actor
(added)
version164x12u/IllumDemo/bin/res/client/actor/.sconsign
(added)
version164x12u/IllumDemo/bin/res/client/actor/client.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/client/actor/display.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/client/actor/displayworld.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/client/actor/gfx.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/client/actor/io.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/client/actor/motion.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/client/actor/snd.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/client/model
(added)
version164x12u/IllumDemo/bin/res/client/model/.sconsign
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel$loading$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel$loading.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel$logo$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel$logo.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel$saving$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel$saving.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/client/model/displaymodel.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/client/texture
(added)
version164x12u/IllumDemo/bin/res/client/texture/.sconsign
(added)
version164x12u/IllumDemo/bin/res/client/texture/charset.tga
(added)
version164x12u/IllumDemo/bin/res/client/texture/cursor_def.tga
(added)
version164x12u/IllumDemo/bin/res/client/texture/cursor_sel.tga
(added)
version164x12u/IllumDemo/bin/res/client/texture/loading_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/client/texture/logo_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/client/texture/saving_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/client/texture/statecursor.tga
(added)
version164x12u/IllumDemo/bin/res/client/texture/test.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/actor
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/actor/.sconsign
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/actor/content.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/actor/levelplayer.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/actor/levelplayerbasis.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/actor/main.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/actor/sky.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/actor/world.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/.sconsign
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom$bloom$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom$bloom$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom$bloom.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel$scene_root$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel$scene_root.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel$box$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel$box.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Box01$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Box01$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Box01.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Horse$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Horse$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Horse$2.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Horse.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/shader
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/shader/.sconsign
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/shader/world.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/.sconsign
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/brick02.bmp
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/colorbox.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy1to1.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy1to2.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy1to4.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy2to1.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy4to1.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/fire.jpg
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_back_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_bottom_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_front_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_left_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_right_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_top_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/texdiffuse.tga
(added)
version164x12u/IllumDemo/bin/res/diffusedemo/texture/texnormal.tga
(added)
version164x12u/IllumDemo/bin/res/level
(added)
version164x12u/IllumDemo/bin/res/level/actor
(added)
version164x12u/IllumDemo/bin/res/level/actor/.sconsign
(added)
version164x12u/IllumDemo/bin/res/level/actor/content.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/level/actor/levelplayer.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/level/actor/levelplayerbasis.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/level/actor/main.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/level/actor/sky.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/level/actor/world.s3d_actor_run
(added)
version164x12u/IllumDemo/bin/res/level/model
(added)
version164x12u/IllumDemo/bin/res/level/model/.sconsign
(added)
version164x12u/IllumDemo/bin/res/level/model/bloom$bloom$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/bloom$bloom$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/bloom$bloom.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/bloom.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/level/model/bloom.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/bloom.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/level/model/playermodel$scene_root$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/playermodel$scene_root.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/playermodel.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/level/model/playermodel.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/playermodel.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/level/model/skymodel$box$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/skymodel$box.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/skymodel.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/level/model/skymodel.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/skymodel.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/level/model/tonemap$tonemap$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/tonemap$tonemap$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/tonemap$tonemap.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/tonemap.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/level/model/tonemap.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/tonemap.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$Box01$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$Box01$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$Box01.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$Horse$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$Horse$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$Horse$2.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$Horse.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$cauSphere$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$cauSphere$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$cauSphere.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_left$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_left.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_right$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_right.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_sensor$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_sensor.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$sphere$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$sphere$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$sphere$2.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel$sphere.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$Box01$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$Box01$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$Box01.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$cauSphere$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$cauSphere$1.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$cauSphere.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_left$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_left.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_right$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_right.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_sensor$0.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_sensor.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01.s3d_inst_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01.s3d_model_run
(added)
version164x12u/IllumDemo/bin/res/level/model/worldmodel_01.s3d_pospath_run
(added)
version164x12u/IllumDemo/bin/res/level/shader
(added)
version164x12u/IllumDemo/bin/res/level/shader/.sconsign
(added)
version164x12u/IllumDemo/bin/res/level/shader/world.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/level/texture
(added)
version164x12u/IllumDemo/bin/res/level/texture/.sconsign
(added)
version164x12u/IllumDemo/bin/res/level/texture/brick02.bmp
(added)
version164x12u/IllumDemo/bin/res/level/texture/dummy1to1.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/dummy1to2.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/dummy1to4.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/dummy2to1.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/dummy4to1.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/sky_back_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/sky_bottom_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/sky_front_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/sky_left_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/sky_right_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/sky_top_clamp.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/texdiffuse.tga
(added)
version164x12u/IllumDemo/bin/res/level/texture/texnormal.tga
(added)
version164x12u/IllumDemo/bin/res/levelutil
(added)
version164x12u/IllumDemo/bin/res/levelutil/actor
(added)
version164x12u/IllumDemo/bin/res/levelutil/actor/.sconsign
(added)
version164x12u/IllumDemo/bin/res/levelutil/actor/door.s3d_perch_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/.sconsign
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/basic.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/caustic.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/comic.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/display.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/envmap.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/ordinary.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/ordinary_transp.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/posteffects.s3d_shader_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/.sconsign
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/black.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bloom_bright.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bloom_combine.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bump.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bump_bright.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bump_mild.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/comic.s3d_shaderprog_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/.sconsign
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
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version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_ps3x0.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_ps3x0.s3d_shadercode
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/lightfilter.s3d_shaderprog
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version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode
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version164x12u/IllumDemo/win32_editor.bat
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version164x12u/IllumDemo/win32_env.bat
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version164x12u/IllumDemo/win32_max_toolbox.cfg
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version164x12u/IllumDemo/win32_maya_exp.cfg
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version164x12u/IllumDemo/win32_pack.bat
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version164x12u/IllumDemo/win32_res_clear.bat
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version164x12u/IllumDemo/win32_res_make.bat
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version164x12u/IllumDemo/win32_res_maketarget.bat
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version164x12u/IllumDemo/win32_run.bat
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version164x12u/IllumDemo/win32_run.cfg
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version164x12u/shark3Dchanges
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version164x12u/shark3Dchanges/src
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version164x12u/shark3Dchanges/src/drv
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version164x12u/shark3Dchanges/src/drv/imp/directx/d3d9/drv_d3d9_settings.h
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